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Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,6 @@ internal sealed class NetworkBehaviourILPP : ILPostProcessor
public override ILPostProcessor GetInstance() => this;

public override bool WillProcess(ICompiledAssembly compiledAssembly) =>
compiledAssembly.Name == CodeGenHelpers.RuntimeAssemblyName ||
compiledAssembly.References.Any(filePath => Path.GetFileNameWithoutExtension(filePath) == CodeGenHelpers.RuntimeAssemblyName);

private readonly List<DiagnosticMessage> _diagnostics = new List<DiagnosticMessage>();
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Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,8 @@
"name": "Unity.Multiplayer.MLAPI.Editor",
"rootNamespace": "",
"references": [
"Unity.Multiplayer.MLAPI.Runtime"
"Unity.Multiplayer.MLAPI.Runtime",
"Unity.Multiplayer.MLAPI.Prototyping"
],
"includePlatforms": [
"Editor"
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
{
"name": "Unity.Multiplayer.MLAPI.Prototyping",
"rootNamespace": "MLAPI.Prototyping",
"references": [
"Unity.Multiplayer.MLAPI.Runtime"
],
"includePlatforms": [],
"excludePlatforms": []
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

26 changes: 14 additions & 12 deletions com.unity.multiplayer.mlapi/Runtime/Spawning/SpawnManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -686,19 +686,21 @@ internal static void OnDestroyObject(ulong networkId, bool destroyGameObject)
if (NetworkingManager.Singleton.ConnectedClientsList.Count > 0)
{
var stream = PooledBitStream.Get();
using var writer = PooledBitWriter.Get(stream);
writer.WriteUInt64Packed(networkId);

var QueueItem = new FrameQueueItem
using (var writer = PooledBitWriter.Get(stream))
{
QueueItemType = RPCQueueManager.QueueItemType.DestroyObject,
NetworkId = networkId,
ItemStream = stream,
Channel = "MLAPI_INTERNAL",
SendFlags = SecuritySendFlags.None,
ClientIds = NetworkingManager.Singleton.ConnectedClientsList.Select(c => c.ClientId).ToArray()
};
rpcQueueManager.AddToInternalMLAPISendQueue(QueueItem);
writer.WriteUInt64Packed(networkId);

var QueueItem = new FrameQueueItem
{
QueueItemType = RPCQueueManager.QueueItemType.DestroyObject,
NetworkId = networkId,
ItemStream = stream,
Channel = "MLAPI_INTERNAL",
SendFlags = SecuritySendFlags.None,
ClientIds = NetworkingManager.Singleton.ConnectedClientsList.Select(c => c.ClientId).ToArray()
};
rpcQueueManager.AddToInternalMLAPISendQueue(QueueItem);
}
}
}
}
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