-
Notifications
You must be signed in to change notification settings - Fork 461
Expand file tree
/
Copy pathSpawnManager.cs
More file actions
734 lines (638 loc) · 29.7 KB
/
SpawnManager.cs
File metadata and controls
734 lines (638 loc) · 29.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MLAPI.Configuration;
using MLAPI.Exceptions;
using MLAPI.Hashing;
using MLAPI.Logging;
using MLAPI.Messaging;
using MLAPI.SceneManagement;
using MLAPI.Security;
using MLAPI.Serialization.Pooled;
using UnityEngine;
namespace MLAPI.Spawning
{
/// <summary>
/// Class that handles object spawning
/// </summary>
public static class SpawnManager
{
/// <summary>
/// The currently spawned objects
/// </summary>
public static readonly Dictionary<ulong, NetworkedObject> SpawnedObjects = new Dictionary<ulong, NetworkedObject>();
// Pending SoftSync objects
internal static readonly Dictionary<ulong, NetworkedObject> pendingSoftSyncObjects = new Dictionary<ulong, NetworkedObject>();
/// <summary>
/// A list of the spawned objects
/// </summary>
public static readonly HashSet<NetworkedObject> SpawnedObjectsList = new HashSet<NetworkedObject>();
/// <summary>
/// The delegate used when spawning a networked object
/// </summary>
/// <param name="position">The position to spawn the object at</param>
/// <param name="rotation">The rotation to spawn the object with</param>
public delegate NetworkedObject SpawnHandlerDelegate(Vector3 position, Quaternion rotation);
/// <summary>
/// The delegate used when destroying networked objects
/// </summary>
/// <param name="networkedObject">The networked object to be destroy</param>
public delegate void DestroyHandlerDelegate(NetworkedObject networkedObject);
internal static readonly Dictionary<ulong, SpawnHandlerDelegate> customSpawnHandlers = new Dictionary<ulong, SpawnHandlerDelegate>();
internal static readonly Dictionary<ulong, DestroyHandlerDelegate> customDestroyHandlers = new Dictionary<ulong, DestroyHandlerDelegate>();
/// <summary>
/// Registers a delegate for spawning networked prefabs, useful for object pooling
/// </summary>
/// <param name="prefabHash">The prefab hash to spawn</param>
/// <param name="handler">The delegate handler</param>
public static void RegisterSpawnHandler(ulong prefabHash, SpawnHandlerDelegate handler)
{
if (customSpawnHandlers.ContainsKey(prefabHash))
{
customSpawnHandlers[prefabHash] = handler;
}
else
{
customSpawnHandlers.Add(prefabHash, handler);
}
}
/// <summary>
/// Registers a delegate for destroying networked objects, useful for object pooling
/// </summary>
/// <param name="prefabHash">The prefab hash to destroy</param>
/// <param name="handler">The delegate handler</param>
public static void RegisterCustomDestroyHandler(ulong prefabHash, DestroyHandlerDelegate handler)
{
if (customDestroyHandlers.ContainsKey(prefabHash))
{
customDestroyHandlers[prefabHash] = handler;
}
else
{
customDestroyHandlers.Add(prefabHash, handler);
}
}
/// <summary>
/// Removes the custom spawn handler for a specific prefab hash
/// </summary>
/// <param name="prefabHash">The prefab hash of the prefab spawn handler that is to be removed</param>
public static void RemoveCustomSpawnHandler(ulong prefabHash)
{
customSpawnHandlers.Remove(prefabHash);
}
/// <summary>
/// Removes the custom destroy handler for a specific prefab hash
/// </summary>
/// <param name="prefabHash">The prefab hash of the prefab destroy handler that is to be removed</param>
public static void RemoveCustomDestroyHandler(ulong prefabHash)
{
customDestroyHandlers.Remove(prefabHash);
}
internal static readonly Queue<ReleasedNetworkId> releasedNetworkObjectIds = new Queue<ReleasedNetworkId>();
private static ulong networkObjectIdCounter;
internal static ulong GetNetworkObjectId()
{
if (releasedNetworkObjectIds.Count > 0 && NetworkingManager.Singleton.NetworkConfig.RecycleNetworkIds && (Time.unscaledTime - releasedNetworkObjectIds.Peek().ReleaseTime) >= NetworkingManager.Singleton.NetworkConfig.NetworkIdRecycleDelay)
{
return releasedNetworkObjectIds.Dequeue().NetworkId;
}
else
{
networkObjectIdCounter++;
return networkObjectIdCounter;
}
}
/// <summary>
/// Gets the prefab index of a given prefab hash
/// </summary>
/// <param name="hash">The hash of the prefab</param>
/// <returns>The index of the prefab</returns>
public static int GetNetworkedPrefabIndexOfHash(ulong hash)
{
for (int i = 0; i < NetworkingManager.Singleton.NetworkConfig.NetworkedPrefabs.Count; i++)
{
if (NetworkingManager.Singleton.NetworkConfig.NetworkedPrefabs[i].Hash == hash)
return i;
}
return -1;
}
/// <summary>
/// Returns the prefab hash for the networked prefab with a given index
/// </summary>
/// <param name="index">The networked prefab index</param>
/// <returns>The prefab hash for the given prefab index</returns>
public static ulong GetPrefabHashFromIndex(int index)
{
return NetworkingManager.Singleton.NetworkConfig.NetworkedPrefabs[index].Hash;
}
/// <summary>
/// Returns the prefab hash for a given prefab hash generator
/// </summary>
/// <param name="generator">The prefab hash generator</param>
/// <returns>The hash for the given generator</returns>
public static ulong GetPrefabHashFromGenerator(string generator)
{
return generator.GetStableHash64();
}
/// <summary>
/// Returns the local player object or null if one does not exist
/// </summary>
/// <returns>The local player object or null if one does not exist</returns>
public static NetworkedObject GetLocalPlayerObject()
{
if (!NetworkingManager.Singleton.ConnectedClients.ContainsKey(NetworkingManager.Singleton.LocalClientId)) return null;
return NetworkingManager.Singleton.ConnectedClients[NetworkingManager.Singleton.LocalClientId].PlayerObject;
}
/// <summary>
/// Returns the player object with a given clientId or null if one does not exist
/// </summary>
/// <returns>The player object with a given clientId or null if one does not exist</returns>
public static NetworkedObject GetPlayerObject(ulong clientId)
{
if (!NetworkingManager.Singleton.ConnectedClients.ContainsKey(clientId)) return null;
return NetworkingManager.Singleton.ConnectedClients[clientId].PlayerObject;
}
internal static void RemoveOwnership(NetworkedObject netObject)
{
if (!NetworkingManager.Singleton.IsServer)
{
throw new NotServerException("Only the server can change ownership");
}
if (!netObject.IsSpawned)
{
throw new SpawnStateException("Object is not spawned");
}
for (int i = NetworkingManager.Singleton.ConnectedClients[netObject.OwnerClientId].OwnedObjects.Count - 1; i > -1; i--)
{
if (NetworkingManager.Singleton.ConnectedClients[netObject.OwnerClientId].OwnedObjects[i] == netObject)
NetworkingManager.Singleton.ConnectedClients[netObject.OwnerClientId].OwnedObjects.RemoveAt(i);
}
netObject._ownerClientId = null;
using (PooledBitStream stream = PooledBitStream.Get())
{
using (PooledBitWriter writer = PooledBitWriter.Get(stream))
{
writer.WriteUInt64Packed(netObject.NetworkId);
writer.WriteUInt64Packed(netObject.OwnerClientId);
InternalMessageSender.Send(MLAPIConstants.MLAPI_CHANGE_OWNER, "MLAPI_INTERNAL", stream, SecuritySendFlags.None);
}
}
}
internal static void ChangeOwnership(NetworkedObject netObject, ulong clientId)
{
if (!NetworkingManager.Singleton.IsServer)
{
throw new NotServerException("Only the server can change ownership");
}
if (!netObject.IsSpawned)
{
throw new SpawnStateException("Object is not spawned");
}
if (NetworkingManager.Singleton.ConnectedClients.ContainsKey(netObject.OwnerClientId))
{
for (int i = NetworkingManager.Singleton.ConnectedClients[netObject.OwnerClientId].OwnedObjects.Count - 1; i >= 0; i--)
{
if (NetworkingManager.Singleton.ConnectedClients[netObject.OwnerClientId].OwnedObjects[i] == netObject)
NetworkingManager.Singleton.ConnectedClients[netObject.OwnerClientId].OwnedObjects.RemoveAt(i);
}
}
NetworkingManager.Singleton.ConnectedClients[clientId].OwnedObjects.Add(netObject);
netObject.OwnerClientId = clientId;
using (PooledBitStream stream = PooledBitStream.Get())
{
using (PooledBitWriter writer = PooledBitWriter.Get(stream))
{
writer.WriteUInt64Packed(netObject.NetworkId);
writer.WriteUInt64Packed(clientId);
InternalMessageSender.Send(MLAPIConstants.MLAPI_CHANGE_OWNER, "MLAPI_INTERNAL", stream, SecuritySendFlags.None);
}
}
}
// Only ran on Client
internal static NetworkedObject CreateLocalNetworkedObject(bool softCreate, ulong instanceId, ulong prefabHash, ulong? parentNetworkId, Vector3? position, Quaternion? rotation)
{
NetworkedObject parent = null;
if (parentNetworkId != null && SpawnedObjects.ContainsKey(parentNetworkId.Value))
{
parent = SpawnedObjects[parentNetworkId.Value];
}
else if (parentNetworkId != null)
{
if (NetworkLog.CurrentLogLevel <= LogLevel.Normal) NetworkLog.LogWarning("Cannot find parent. Parent objects always have to be spawned and replicated BEFORE the child");
}
if (!NetworkingManager.Singleton.NetworkConfig.EnableSceneManagement || NetworkingManager.Singleton.NetworkConfig.UsePrefabSync || !softCreate)
{
// Create the object
if (customSpawnHandlers.ContainsKey(prefabHash))
{
NetworkedObject networkedObject = customSpawnHandlers[prefabHash](position.GetValueOrDefault(Vector3.zero), rotation.GetValueOrDefault(Quaternion.identity));
if (parent != null)
{
networkedObject.transform.SetParent(parent.transform, true);
}
if (NetworkSceneManager.isSpawnedObjectsPendingInDontDestroyOnLoad)
{
GameObject.DontDestroyOnLoad(networkedObject.gameObject);
}
return networkedObject;
}
else
{
int prefabIndex = GetNetworkedPrefabIndexOfHash(prefabHash);
if (prefabIndex < 0)
{
if (NetworkLog.CurrentLogLevel <= LogLevel.Error) NetworkLog.LogError("Failed to create object locally. [PrefabHash=" + prefabHash + "]. Hash could not be found. Is the prefab registered?");
return null;
}
else
{
GameObject prefab = NetworkingManager.Singleton.NetworkConfig.NetworkedPrefabs[prefabIndex].Prefab;
NetworkedObject networkedObject = ((position == null && rotation == null) ? MonoBehaviour.Instantiate(prefab) : MonoBehaviour.Instantiate(prefab, position.GetValueOrDefault(Vector3.zero), rotation.GetValueOrDefault(Quaternion.identity))).GetComponent<NetworkedObject>();
if (parent != null)
{
networkedObject.transform.SetParent(parent.transform, true);
}
if (NetworkSceneManager.isSpawnedObjectsPendingInDontDestroyOnLoad)
{
GameObject.DontDestroyOnLoad(networkedObject.gameObject);
}
return networkedObject;
}
}
}
else
{
// SoftSync them by mapping
if (!pendingSoftSyncObjects.ContainsKey(instanceId))
{
// TODO: Fix this message
if (NetworkLog.CurrentLogLevel <= LogLevel.Error) NetworkLog.LogError("Cannot find pending soft sync object. Is the projects the same?");
return null;
}
NetworkedObject networkedObject = pendingSoftSyncObjects[instanceId];
pendingSoftSyncObjects.Remove(instanceId);
if (parent != null)
{
networkedObject.transform.SetParent(parent.transform, true);
}
return networkedObject;
}
}
// Ran on both server and client
internal static void SpawnNetworkedObjectLocally(NetworkedObject netObject, ulong networkId, bool sceneObject, bool playerObject, ulong? ownerClientId, Stream dataStream, bool readPayload, int payloadLength, bool readNetworkedVar, bool destroyWithScene)
{
if (netObject == null)
{
throw new ArgumentNullException(nameof(netObject), "Cannot spawn null object");
}
if (netObject.IsSpawned)
{
throw new SpawnStateException("Object is already spawned");
}
if (readNetworkedVar && NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar)
{
netObject.SetNetworkedVarData(dataStream);
}
if (SpawnedObjects.ContainsKey(netObject.NetworkId)) return;
netObject.IsSpawned = true;
netObject.IsSceneObject = sceneObject;
netObject.NetworkId = networkId;
netObject.DestroyWithScene = sceneObject || destroyWithScene;
netObject._ownerClientId = ownerClientId;
netObject.IsPlayerObject = playerObject;
SpawnedObjects.Add(netObject.NetworkId, netObject);
SpawnedObjectsList.Add(netObject);
if (ownerClientId != null)
{
if (NetworkingManager.Singleton.IsServer)
{
if (playerObject)
{
NetworkingManager.Singleton.ConnectedClients[ownerClientId.Value].PlayerObject = netObject;
}
else
{
NetworkingManager.Singleton.ConnectedClients[ownerClientId.Value].OwnedObjects.Add(netObject);
}
}
else if (playerObject && ownerClientId.Value == NetworkingManager.Singleton.LocalClientId)
{
NetworkingManager.Singleton.ConnectedClients[ownerClientId.Value].PlayerObject = netObject;
}
}
if (NetworkingManager.Singleton.IsServer)
{
for (int i = 0; i < NetworkingManager.Singleton.ConnectedClientsList.Count; i++)
{
if (netObject.CheckObjectVisibility == null || netObject.CheckObjectVisibility(NetworkingManager.Singleton.ConnectedClientsList[i].ClientId))
{
netObject.observers.Add(NetworkingManager.Singleton.ConnectedClientsList[i].ClientId);
}
}
}
netObject.ResetNetworkedStartInvoked();
if (readPayload)
{
using (PooledBitStream payloadStream = PooledBitStream.Get())
{
payloadStream.CopyUnreadFrom(dataStream, payloadLength);
dataStream.Position += payloadLength;
payloadStream.Position = 0;
netObject.InvokeBehaviourNetworkSpawn(payloadStream);
}
}
else
{
netObject.InvokeBehaviourNetworkSpawn(null);
}
}
internal static void SendSpawnCallForObject(ulong clientId, NetworkedObject netObject, Stream payload)
{
//Currently, if this is called and the clientId (destination) is the server's client Id, this case
//will be checked within the below Send function. To avoid unwarranted allocation of a PooledBitStream
//placing this check here. [NSS]
if (NetworkingManager.Singleton.IsServer && clientId == NetworkingManager.Singleton.ServerClientId)
{
return;
}
RPCQueueManager rpcQueueManager = NetworkingManager.Singleton.RpcQueueManager;
if (rpcQueueManager == null)
{
return;
}
var stream = PooledBitStream.Get();
WriteSpawnCallForObject(stream, clientId, netObject, payload);
var QueueItem = new FrameQueueItem
{
QueueItemType = RPCQueueManager.QueueItemType.CreateObject,
NetworkId = 0,
ItemStream = stream,
Channel = "MLAPI_INTERNAL",
SendFlags = SecuritySendFlags.None,
ClientIds = new[] {clientId}
};
rpcQueueManager.AddToInternalMLAPISendQueue(QueueItem);
}
internal static void WriteSpawnCallForObject(Serialization.BitStream stream, ulong clientId, NetworkedObject netObject, Stream payload)
{
using (PooledBitWriter writer = PooledBitWriter.Get(stream))
{
writer.WriteBool(netObject.IsPlayerObject);
writer.WriteUInt64Packed(netObject.NetworkId);
writer.WriteUInt64Packed(netObject.OwnerClientId);
NetworkedObject parent = null;
if (!netObject.AlwaysReplicateAsRoot && netObject.transform.parent != null)
{
parent = netObject.transform.parent.GetComponent<NetworkedObject>();
}
if (parent == null)
{
writer.WriteBool(false);
}
else
{
writer.WriteBool(true);
writer.WriteUInt64Packed(parent.NetworkId);
}
if (!NetworkingManager.Singleton.NetworkConfig.EnableSceneManagement || NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
{
writer.WriteUInt64Packed(netObject.PrefabHash);
}
else
{
writer.WriteBool(netObject.IsSceneObject == null ? true : netObject.IsSceneObject.Value);
if (netObject.IsSceneObject == null || netObject.IsSceneObject.Value)
{
writer.WriteUInt64Packed(netObject.NetworkedInstanceId);
}
else
{
writer.WriteUInt64Packed(netObject.PrefabHash);
}
}
if (netObject.IncludeTransformWhenSpawning == null || netObject.IncludeTransformWhenSpawning(clientId))
{
writer.WriteBool(true);
writer.WriteSinglePacked(netObject.transform.position.x);
writer.WriteSinglePacked(netObject.transform.position.y);
writer.WriteSinglePacked(netObject.transform.position.z);
writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.x);
writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.y);
writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.z);
} else
{
writer.WriteBool(false);
}
writer.WriteBool(payload != null);
if (payload != null)
{
writer.WriteInt32Packed((int) payload.Length);
}
if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar)
{
netObject.WriteNetworkedVarData(stream, clientId);
}
if (payload != null) stream.CopyFrom(payload);
}
}
internal static void UnSpawnObject(NetworkedObject netObject)
{
if (!netObject.IsSpawned)
{
throw new SpawnStateException("Object is not spawned");
}
if (!NetworkingManager.Singleton.IsServer)
{
throw new NotServerException("Only server unspawn objects");
}
OnDestroyObject(netObject.NetworkId, false);
}
// Makes scene objects ready to be reused
internal static void ServerResetShudownStateForSceneObjects()
{
foreach (var sobj in SpawnedObjectsList)
{
if ((sobj.IsSceneObject != null && sobj.IsSceneObject == true) || sobj.DestroyWithScene)
{
sobj.IsSpawned = false;
sobj.DestroyWithScene = false;
sobj.IsSceneObject = null;
}
}
}
internal static void ServerDestroySpawnedSceneObjects()
{
foreach (var sobj in SpawnedObjectsList)
{
if ((sobj.IsSceneObject != null && sobj.IsSceneObject == true) || sobj.DestroyWithScene)
{
if (customDestroyHandlers.ContainsKey(sobj.PrefabHash))
{
customDestroyHandlers[sobj.PrefabHash](sobj);
SpawnManager.OnDestroyObject(sobj.NetworkId, false);
}
else
{
MonoBehaviour.Destroy(sobj.gameObject);
}
}
}
}
internal static void DestroyNonSceneObjects()
{
NetworkedObject[] netObjects = MonoBehaviour.FindObjectsOfType<NetworkedObject>();
for (int i = 0; i < netObjects.Length; i++)
{
if (netObjects[i].IsSceneObject != null && netObjects[i].IsSceneObject.Value == false)
{
if (customDestroyHandlers.ContainsKey(netObjects[i].PrefabHash))
{
customDestroyHandlers[netObjects[i].PrefabHash](netObjects[i]);
SpawnManager.OnDestroyObject(netObjects[i].NetworkId, false);
}
else
{
MonoBehaviour.Destroy(netObjects[i].gameObject);
}
}
}
}
internal static void DestroySceneObjects()
{
NetworkedObject[] netObjects = MonoBehaviour.FindObjectsOfType<NetworkedObject>();
for (int i = 0; i < netObjects.Length; i++)
{
if (netObjects[i].IsSceneObject == null || netObjects[i].IsSceneObject.Value == true)
{
if (customDestroyHandlers.ContainsKey(netObjects[i].PrefabHash))
{
customDestroyHandlers[netObjects[i].PrefabHash](netObjects[i]);
SpawnManager.OnDestroyObject(netObjects[i].NetworkId, false);
}
else
{
MonoBehaviour.Destroy(netObjects[i].gameObject);
}
}
}
}
internal static void CleanDiffedSceneObjects()
{
// Clean up the diffed scene objects. I.E scene objects that have been destroyed
if (pendingSoftSyncObjects.Count > 0)
{
List<NetworkedObject> objectsToDestroy = new List<NetworkedObject>();
foreach (KeyValuePair<ulong, NetworkedObject> pair in pendingSoftSyncObjects)
{
objectsToDestroy.Add(pair.Value);
}
for (int i = 0; i < objectsToDestroy.Count; i++)
{
MonoBehaviour.Destroy(objectsToDestroy[i].gameObject);
}
}
}
internal static void ServerSpawnSceneObjectsOnStartSweep()
{
NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType<NetworkedObject>();
for (int i = 0; i < networkedObjects.Length; i++)
{
if (networkedObjects[i].IsSceneObject == null)
{
SpawnNetworkedObjectLocally(networkedObjects[i], GetNetworkObjectId(), true, false, null, null, false, 0, false, true);
}
}
}
internal static void ClientCollectSoftSyncSceneObjectSweep(NetworkedObject[] networkedObjects)
{
if (networkedObjects == null)
networkedObjects = MonoBehaviour.FindObjectsOfType<NetworkedObject>();
for (int i = 0; i < networkedObjects.Length; i++)
{
if (networkedObjects[i].IsSceneObject == null)
{
pendingSoftSyncObjects.Add(networkedObjects[i].NetworkedInstanceId, networkedObjects[i]);
}
}
}
internal static void OnDestroyObject(ulong networkId, bool destroyGameObject)
{
if (NetworkingManager.Singleton == null)
return;
//Removal of spawned object
if (!SpawnedObjects.ContainsKey(networkId))
return;
var sobj = SpawnedObjects[networkId];
if (!sobj.IsOwnedByServer && !sobj.IsPlayerObject &&
NetworkingManager.Singleton.ConnectedClients.ContainsKey(sobj.OwnerClientId))
{
//Someone owns it.
for (int i = NetworkingManager.Singleton.ConnectedClients[sobj.OwnerClientId].OwnedObjects.Count - 1; i > -1; i--)
{
if (NetworkingManager.Singleton.ConnectedClients[sobj.OwnerClientId].OwnedObjects[i].NetworkId == networkId)
NetworkingManager.Singleton.ConnectedClients[sobj.OwnerClientId].OwnedObjects.RemoveAt(i);
}
}
sobj.IsSpawned = false;
if (NetworkingManager.Singleton != null && NetworkingManager.Singleton.IsServer)
{
if (NetworkingManager.Singleton.NetworkConfig.RecycleNetworkIds)
{
releasedNetworkObjectIds.Enqueue(new ReleasedNetworkId()
{
NetworkId = networkId,
ReleaseTime = Time.unscaledTime
});
}
var rpcQueueManager = NetworkingManager.Singleton.RpcQueueManager;
if (rpcQueueManager != null)
{
if (sobj != null)
{
// As long as we have any remaining clients, then notify of the object being destroy.
if (NetworkingManager.Singleton.ConnectedClientsList.Count > 0)
{
var stream = PooledBitStream.Get();
using (var writer = PooledBitWriter.Get(stream))
{
writer.WriteUInt64Packed(networkId);
var QueueItem = new FrameQueueItem
{
QueueItemType = RPCQueueManager.QueueItemType.DestroyObject,
NetworkId = networkId,
ItemStream = stream,
Channel = "MLAPI_INTERNAL",
SendFlags = SecuritySendFlags.None,
ClientIds = NetworkingManager.Singleton.ConnectedClientsList.Select(c => c.ClientId).ToArray()
};
rpcQueueManager.AddToInternalMLAPISendQueue(QueueItem);
}
}
}
}
}
GameObject go = sobj.gameObject;
if (destroyGameObject && go != null)
{
if (customDestroyHandlers.ContainsKey(sobj.PrefabHash))
{
customDestroyHandlers[sobj.PrefabHash](sobj);
SpawnManager.OnDestroyObject(networkId, false);
}
else
{
MonoBehaviour.Destroy(go);
}
}
// for some reason, we can get down here and SpawnedObjects for this
// networkId will no longer be here, even as we check this at the start
// of the function
if (SpawnedObjects.ContainsKey(networkId))
{
SpawnedObjectsList.Remove(sobj);
SpawnedObjects.Remove(networkId);
}
}
}
}