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NetworkedAnimator.cs
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460 lines (413 loc) · 17.1 KB
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using System.Collections.Generic;
using System.IO;
using MLAPI.Connection;
using MLAPI.Logging;
using MLAPI.Messaging;
using MLAPI.Serialization.Pooled;
using UnityEngine;
namespace MLAPI.Prototyping
{
/// <summary>
/// A prototype component for syncing animations
/// </summary>
[AddComponentMenu("MLAPI/NetworkedAnimator")]
public class NetworkedAnimator : NetworkedBehaviour
{
// TODO @mfatihmar (Unity): Re-implement without bugs and unexpected stream read/write behaviours
/*
/// <summary>
/// Is proximity enabled
/// </summary>
public bool EnableProximity = false;
/// <summary>
/// The proximity range
/// </summary>
public float ProximityRange = 50f;
[SerializeField]
private Animator _animator;
[SerializeField]
private uint parameterSendBits;
[SerializeField]
private readonly float sendRate = 0.1f;
private AnimatorControllerParameter[] animatorParameters;
private int animationHash;
private int transitionHash;
private float sendTimer;
// tracking - these should probably move to a Preview component. -- Comment from HLAPI. Needs clarification
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
public string param0;
public string param1;
public string param2;
public string param3;
public string param4;
public string param5;
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
/// <summary>
/// Gets or sets the animator component used for syncing the animations
/// </summary>
public Animator animator
{
get { return _animator; }
set
{
_animator = value;
ResetParameterOptions();
}
}
/// <summary>
/// TODO
/// </summary>
/// <param name="index"></param>
/// <param name="value"></param>
public void SetParameterAutoSend(int index, bool value)
{
if (value)
{
parameterSendBits |= (uint)(1 << index);
}
else
{
parameterSendBits &= (uint)(~(1 << index));
}
}
/// <summary>
/// TODO
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool GetParameterAutoSend(int index)
{
return (parameterSendBits & (uint)(1 << index)) != 0;
}
/// <summary>
/// TODO
/// </summary>
public void ResetParameterOptions()
{
if (NetworkLog.CurrentLogLevel <= LogLevel.Normal) NetworkLog.LogInfo("ResetParameterOptions");
parameterSendBits = 0;
animatorParameters = null;
}
private void FixedUpdate()
{
if (!IsOwner)
return;
CheckSendRate();
int stateHash;
float normalizedTime;
if (!CheckAnimStateChanged(out stateHash, out normalizedTime))
{
return;
}
using (PooledBitStream stream = PooledBitStream.Get())
{
using (PooledBitWriter writer = PooledBitWriter.Get(stream))
{
writer.WriteInt32Packed(stateHash);
writer.WriteSinglePacked(normalizedTime);
WriteParameters(stream, false);
if (IsServer)
{
if (EnableProximity)
{
List<ulong> clientsInProximity = new List<ulong>();
foreach (KeyValuePair<ulong, NetworkedClient> client in NetworkingManager.Singleton.ConnectedClients)
{
if (client.Value.PlayerObject == null || Vector3.Distance(transform.position, client.Value.PlayerObject.transform.position) <= ProximityRange)
clientsInProximity.Add(client.Key);
}
InvokeClientRpcPerformance(ApplyAnimParamMsg, clientsInProximity, stream);
}
else
{
InvokeClientRpcOnEveryoneExceptPerformance(ApplyAnimMsg, OwnerClientId, stream);
}
}
else
{
InvokeServerRpcPerformance(SubmitAnimMsg, stream);
}
}
}
}
private bool CheckAnimStateChanged(out int stateHash, out float normalizedTime)
{
stateHash = 0;
normalizedTime = 0;
if (animator.IsInTransition(0))
{
AnimatorTransitionInfo animationTransitionInfo = animator.GetAnimatorTransitionInfo(0);
if (animationTransitionInfo.fullPathHash != transitionHash)
{
// first time in this transition
transitionHash = animationTransitionInfo.fullPathHash;
animationHash = 0;
return true;
}
return false;
}
AnimatorStateInfo animationSateInfo = animator.GetCurrentAnimatorStateInfo(0);
if (animationSateInfo.fullPathHash != animationHash)
{
// first time in this animation state
if (animationHash != 0)
{
// came from another animation directly - from Play()
stateHash = animationSateInfo.fullPathHash;
normalizedTime = animationSateInfo.normalizedTime;
}
transitionHash = 0;
animationHash = animationSateInfo.fullPathHash;
return true;
}
return false;
}
private void CheckSendRate()
{
if (IsOwner && sendRate != 0 && sendTimer < NetworkingManager.Singleton.NetworkTime)
{
sendTimer = NetworkingManager.Singleton.NetworkTime + sendRate;
using (PooledBitStream stream = PooledBitStream.Get())
{
using (PooledBitWriter writer = PooledBitWriter.Get(stream))
{
WriteParameters(stream, true);
if (IsServer)
{
if (EnableProximity)
{
List<ulong> clientsInProximity = new List<ulong>();
foreach (KeyValuePair<ulong, NetworkedClient> client in NetworkingManager.Singleton.ConnectedClients)
{
if (client.Value.PlayerObject == null || Vector3.Distance(transform.position, client.Value.PlayerObject.transform.position) <= ProximityRange)
clientsInProximity.Add(client.Key);
}
InvokeClientRpcPerformance(ApplyAnimParamMsg, clientsInProximity, stream);
}
else
{
InvokeClientRpcOnEveryoneExceptPerformance(ApplyAnimParamMsg, OwnerClientId, stream);
}
}
else
{
InvokeServerRpcPerformance(SubmitAnimParamMsg, stream);
}
}
}
}
}
private void SetSendTrackingParam(string p, int i)
{
p = "Sent Param: " + p;
if (i == 0) param0 = p;
if (i == 1) param1 = p;
if (i == 2) param2 = p;
if (i == 3) param3 = p;
if (i == 4) param4 = p;
if (i == 5) param5 = p;
}
private void SetRecvTrackingParam(string p, int i)
{
p = "Recv Param: " + p;
if (i == 0) param0 = p;
if (i == 1) param1 = p;
if (i == 2) param2 = p;
if (i == 3) param3 = p;
if (i == 4) param4 = p;
if (i == 5) param5 = p;
}
[ServerRpc]
private void SubmitAnimMsg(ulong clientId, Stream stream)
{
// usually transitions will be triggered by parameters, if not, play anims directly.
// NOTE: this plays "animations", not transitions, so any transitions will be skipped.
// NOTE: there is no API to play a transition(?)
if (EnableProximity)
{
List<ulong> clientsInProximity = new List<ulong>();
foreach (KeyValuePair<ulong, NetworkedClient> client in NetworkingManager.Singleton.ConnectedClients)
{
if (client.Value.PlayerObject == null || Vector3.Distance(transform.position, client.Value.PlayerObject.transform.position) <= ProximityRange)
clientsInProximity.Add(client.Key);
}
InvokeClientRpcPerformance(ApplyAnimMsg, clientsInProximity, stream);
}
else
{
InvokeClientRpcOnEveryoneExceptPerformance(ApplyAnimMsg, OwnerClientId, stream);
}
}
[ClientRpc]
private void ApplyAnimMsg(ulong clientId, Stream stream)
{
using (PooledBitReader reader = PooledBitReader.Get(stream))
{
int stateHash = reader.ReadInt32Packed();
float normalizedTime = reader.ReadSinglePacked();
if (stateHash != 0)
{
animator.Play(stateHash, 0, normalizedTime);
}
ReadParameters(stream, false);
}
}
[ServerRpc]
private void SubmitAnimParamMsg(ulong clientId, Stream stream)
{
if (EnableProximity)
{
List<ulong> clientsInProximity = new List<ulong>();
foreach (KeyValuePair<ulong, NetworkedClient> client in NetworkingManager.Singleton.ConnectedClients)
{
if (client.Value.PlayerObject == null || Vector3.Distance(transform.position, client.Value.PlayerObject.transform.position) <= ProximityRange)
clientsInProximity.Add(client.Key);
}
InvokeClientRpcPerformance(ApplyAnimParamMsg, clientsInProximity, stream);
}
else
{
InvokeClientRpcOnEveryoneExceptPerformance(ApplyAnimParamMsg, OwnerClientId, stream);
}
}
[ClientRpc]
private void ApplyAnimParamMsg(ulong clientId, Stream stream)
{
ReadParameters(stream, true);
}
[ServerRpc]
private void SubmitAnimTriggerMsg(ulong clientId, Stream stream)
{
if (EnableProximity)
{
List<ulong> clientsInProximity = new List<ulong>();
foreach (KeyValuePair<ulong, NetworkedClient> client in NetworkingManager.Singleton.ConnectedClients)
{
if (client.Value.PlayerObject == null || Vector3.Distance(transform.position, client.Value.PlayerObject.transform.position) <= ProximityRange)
clientsInProximity.Add(client.Key);
}
InvokeClientRpcPerformance(ApplyAnimTriggerMsg, clientsInProximity, stream);
}
else
{
InvokeClientRpcOnEveryoneExceptPerformance(ApplyAnimTriggerMsg, OwnerClientId, stream);
}
}
[ClientRpc]
private void ApplyAnimTriggerMsg(ulong clientId, Stream stream)
{
using (PooledBitReader reader = PooledBitReader.Get(stream))
{
animator.SetTrigger(reader.ReadInt32Packed());
}
}
private void WriteParameters(Stream stream, bool autoSend)
{
using (PooledBitWriter writer = PooledBitWriter.Get(stream))
{
if (animatorParameters == null)
animatorParameters = animator.parameters;
for (int i = 0; i < animatorParameters.Length; i++)
{
if (autoSend && !GetParameterAutoSend(i))
continue;
AnimatorControllerParameter par = animatorParameters[i];
if (par.type == AnimatorControllerParameterType.Int)
{
writer.WriteUInt32Packed((uint)animator.GetInteger(par.nameHash));
SetSendTrackingParam(par.name + ":" + animator.GetInteger(par.nameHash), i);
}
if (par.type == AnimatorControllerParameterType.Float)
{
writer.WriteSinglePacked(animator.GetFloat(par.nameHash));
SetSendTrackingParam(par.name + ":" + animator.GetFloat(par.nameHash), i);
}
if (par.type == AnimatorControllerParameterType.Bool)
{
writer.WriteBool(animator.GetBool(par.nameHash));
SetSendTrackingParam(par.name + ":" + animator.GetBool(par.nameHash), i);
}
}
}
}
private void ReadParameters(Stream stream, bool autoSend)
{
using (PooledBitReader reader = PooledBitReader.Get(stream))
{
if (animatorParameters == null)
animatorParameters = animator.parameters;
for (int i = 0; i < animatorParameters.Length; i++)
{
if (autoSend && !GetParameterAutoSend(i))
continue;
AnimatorControllerParameter par = animatorParameters[i];
if (par.type == AnimatorControllerParameterType.Int)
{
int newValue = (int)reader.ReadUInt32Packed();
animator.SetInteger(par.nameHash, newValue);
SetRecvTrackingParam(par.name + ":" + newValue, i);
}
if (par.type == AnimatorControllerParameterType.Float)
{
float newFloatValue = reader.ReadSinglePacked();
animator.SetFloat(par.nameHash, newFloatValue);
SetRecvTrackingParam(par.name + ":" + newFloatValue, i);
}
if (par.type == AnimatorControllerParameterType.Bool)
{
bool newBoolValue = reader.ReadBool();
animator.SetBool(par.nameHash, newBoolValue);
SetRecvTrackingParam(par.name + ":" + newBoolValue, i);
}
}
}
}
/// <summary>
/// TODO
/// </summary>
/// <param name="triggerName"></param>
public void SetTrigger(string triggerName)
{
SetTrigger(Animator.StringToHash(triggerName));
}
/// <summary>
/// TODO
/// </summary>
/// <param name="hash"></param>
public void SetTrigger(int hash)
{
if (IsOwner)
{
using (PooledBitStream stream = PooledBitStream.Get())
{
using (PooledBitWriter writer = PooledBitWriter.Get(stream))
{
writer.WriteInt32Packed(hash);
if (IsServer)
{
if (EnableProximity)
{
List<ulong> clientsInProximity = new List<ulong>();
foreach (KeyValuePair<ulong, NetworkedClient> client in NetworkingManager.Singleton.ConnectedClients)
{
if (client.Value.PlayerObject == null || Vector3.Distance(transform.position, client.Value.PlayerObject.transform.position) <= ProximityRange)
clientsInProximity.Add(client.Key);
}
InvokeClientRpcPerformance(ApplyAnimTriggerMsg, clientsInProximity, stream);
}
else
{
InvokeClientRpcOnEveryoneExceptPerformance(ApplyAnimTriggerMsg, OwnerClientId, stream);
}
}
else
{
InvokeServerRpcPerformance(SubmitAnimTriggerMsg, stream);
}
}
}
}
}
*/
}
}