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2 changes: 1 addition & 1 deletion .yamato/project.metafile
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# Editors where tests will happen. The first entry of this array is also used
# for validation
test_editors:
- 2021.1
- 2019.4
- 2020.2
- trunk

# Platforms that will be tested. The first entry in this array will also
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10 changes: 9 additions & 1 deletion com.unity.multiplayer.mlapi/CHANGELOG.md
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# Changelog
All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

## [0.1.0] - 2020-03-02
This is the initial experimental Unity MLAPI Package.
### Changed
- Rather than performance / convenience RPCs, we now have one performant 'Standard' RPC type
- RPCs are now deferred and queued to support upcoming features and improve bandwidth usage
- A preliminary tick system has been added
- Network variables are tick-based

## [0.0.1-preview.1] - 2020-12-20
This is the first release of Unity MLAPI Package
This was an internally-only-used version of the Unity MLAPI Package

2 changes: 1 addition & 1 deletion com.unity.multiplayer.mlapi/package.json
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{
"name": "com.unity.multiplayer.mlapi",
"displayName": "MLAPI Networking Library",
"version": "0.0.1-preview.1",
"version": "0.1.0",
"unity": "2019.4",
"unityRelease": "8f1",
"description": "This the Core Unity Mid-level API that provides core SDK for multiplayer games within unity",
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