fix: client not tracking changes to layer weights [MTT-7166]#2674
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NoelStephensUnity merged 4 commits intodevelopfrom Aug 23, 2023
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Aug 23, 2023
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| - Fixed "writing past the end of the buffer" error when calling ResetDirty() on managed network variables that are larger than 256 bytes when serialized. | ||
| - Fixed issue where `NetworkAnimator` was not internally tracking changes to layer weights which prevented proper layer weight synchronization back to the original layer weight value. (#2674) | ||
| - Fixed "writing past the end of the buffer" error when calling ResetDirty() on managed network variables that are larger than 256 bytes when serialized. (#2670) |
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thanks for catching this omission
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This resolves the issue where clients were not applying layer weight changes to their internal layer weight table which prevented clients from detecting layer weight changes back to the original layer weight values.
MTT-7166
fix: #2663
Changelog
NetworkAnimatorwas not internally tracking changes to layer weights which prevented proper layer weight synchronization back to the original layer weight value.Testing and Documentation
NetworkAnimatorTests.