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It appears that NetworkAnimator is updating the layer weights at the same time as the AnimationState is updated. However, if the layer weight is set to 0, it seems to stop updating that entire layer. Therefore, if we set the layer weights to 0, NetworkAnimator will not be able to synchronize the layer weights. perhaps the State will also be out of sync ?
Reproduce Steps
Create an AnimatorController with two layers
Set the NetworkAnimator to its AnimatorController
Play and set the layer weight to 0 in the Animator window (do not use the slider, enter 0 directly).
Description
It appears that NetworkAnimator is updating the layer weights at the same time as the AnimationState is updated. However, if the layer weight is set to 0, it seems to stop updating that entire layer. Therefore, if we set the layer weights to 0, NetworkAnimator will not be able to synchronize the layer weights. perhaps the State will also be out of sync ?
Reproduce Steps
Actual Outcome
Layer weights are not synchronized
Expected Outcome
Layer weights are synchronized
Screenshots
layer.weight.mp4
Environment
Additional Context