fix: resetting the NetworkVariable dirty status at end of frame, …#2344
Merged
jeffreyrainy merged 12 commits intodevelopfrom Dec 12, 2022
Merged
fix: resetting the NetworkVariable dirty status at end of frame, …#2344jeffreyrainy merged 12 commits intodevelopfrom
jeffreyrainy merged 12 commits intodevelopfrom
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… if a given NetworkVariable is not sent to any client
…rklist-hide-remove
…workObject's NetworkShow
…rklist-hide-remove
…PC targets, rather, prevent NetworkVariable deltas from going to objects that are just about to be shown
| shouldWrite = false; | ||
| } | ||
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| // The object containing the behaviour we're about to process is about to be shown to this client |
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… even if a given NetworkVariable is not sent to any client
Also queueing NetworkShow to be done at end-of-frame, to address modified-after-shown objects.
Also changing NetworkHide so that hiding objects that would be shown at end of frame does nothing, but emit a warning.
MTT-5121
#2306
Changelog:
NetworkShow()ofNetworkObjects are delayed until the end of the frame to ensure consistency of delta-driven variables likeNetworkList.NetworkObjectare reset at end-of-frame and not at serialization time.NetworkHide()of an object that was justNetworkShow()n produces a warning, as remote clients will not get a spawn/despawn pair.