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17 changes: 8 additions & 9 deletions com.unity.netcode.gameobjects/Tests/Editor/Build/BuildTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
using UnityEngine.TestTools;

namespace Unity.Netcode.EditorTests
{
Expand All @@ -21,20 +20,20 @@ public void BasicBuildTest()
var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget);
var buildTargetSupported = BuildPipeline.IsBuildTargetSupported(buildTargetGroup, buildTarget);

var buildReport = BuildPipeline.BuildPlayer(
new[] { Path.Combine(packagePath, DefaultBuildScenePath) },
Path.Combine(Path.GetDirectoryName(Application.dataPath), "Builds", nameof(BuildTests)),
buildTarget,
BuildOptions.None
);

if (buildTargetSupported)
{
var buildReport = BuildPipeline.BuildPlayer(
new[] { Path.Combine(packagePath, DefaultBuildScenePath) },
Path.Combine(Path.GetDirectoryName(Application.dataPath), "Builds", nameof(BuildTests)),
buildTarget,
BuildOptions.None
);

Assert.AreEqual(BuildResult.Succeeded, buildReport.summary.result);
}
else
{
LogAssert.Expect(LogType.Error, "Error building player because build target was unsupported");
Debug.Log($"Skipped building player due to Unsupported Build Target");
}
}
}
Expand Down