Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed not sending all NetworkVariables to all clients when a client connects to a server. (#1987)
- Fixed an issue where reading/writing more than 8 bits at a time with BitReader/BitWriter would write/read from the wrong place, returning and incorrect result. (#2130)
- Fixed issue with the internal `NetworkTransformState.m_Bitset` flag not getting cleared upon the next tick advancement. (#2110)
- Fixed interpolation issue with `NetworkTransform.Teleport`. (#2110)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -575,8 +575,6 @@ internal void SendSpawnCallForObject(ulong clientId, NetworkObject networkObject
};
var size = NetworkManager.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, clientId);
NetworkManager.NetworkMetrics.TrackObjectSpawnSent(clientId, networkObject, size);

networkObject.MarkVariablesDirty(true);
}

internal ulong? GetSpawnParentId(NetworkObject networkObject)
Expand Down
Loading