Description
I'm getting this warning when despawning a network object with Despawn(true) immediately after hiding the object from the client. It looks to relate to the fix that went in for #2143.
Reproduce Steps
Hide the object from client - object.NetworkObject.NetworkHide(clientId)
Despawn the object - object.NetworkObject.Despawn(true)
Actual Outcome
It looks like I get the above warning for each of the network variables in the object.
Expected Outcome
Object should despawn without warnings.
Environment
- OS: macOS Big Sur
- Unity Version: 2020 LTS
- Netcode Version: develop
Additional Context
There may be more at play than the above, I've not reproduced it in a test project.
Description
I'm getting this warning when despawning a network object with Despawn(true) immediately after hiding the object from the client. It looks to relate to the fix that went in for #2143.
Reproduce Steps
Hide the object from client - object.NetworkObject.NetworkHide(clientId)
Despawn the object - object.NetworkObject.Despawn(true)
Actual Outcome
It looks like I get the above warning for each of the network variables in the object.
Expected Outcome
Object should despawn without warnings.
Environment
Additional Context
There may be more at play than the above, I've not reproduced it in a test project.