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test: NetworkTickSystem test#630

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mattwalsh-unity merged 2 commits intorelease/0.1.0from
test/tick-system
Mar 16, 2021
Merged

test: NetworkTickSystem test#630
mattwalsh-unity merged 2 commits intorelease/0.1.0from
test/tick-system

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@jeffreyrainy
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@jeffreyrainy
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It's pretty late (too late?) to put in the release, but I'm just offering it, if we want it. Otherwise, no big deal, this can go in develop too.

// check overall number of ticks is within one tick of the expected value
Assert.IsTrue(Math.Abs(expectedTicks - ticks) < 2);

yield return null;
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you don't need this here :)

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addressed, thanks

private float m_SleepInterval = 0.001f;
private float m_TickInterval = 0.010f;

public void Dispose()
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minor: you might want to consider using [TearDown] void Teardown() { ... } instead of Dispose() but both would work fine.

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@0xFA11 0xFA11 left a comment

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it does look safe to me but I'll defer to @mattwalsh-unity to decide whether or not we should get this in for release/0.1.0 — we definitely want this in develop regardless :) 🚀

@mattwalsh-unity mattwalsh-unity merged commit c71edf9 into release/0.1.0 Mar 16, 2021
@mattwalsh-unity mattwalsh-unity deleted the test/tick-system branch March 16, 2021 18:33
{
m_TickSystem = new NetworkTickSystem(m_TickInterval);

ushort tick0 = m_TickSystem.GetTick();
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@NoelStephensUnity NoelStephensUnity Mar 17, 2021

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Standards Suggestion ( minor nit-pick related )
When you have the time, it would be more standards compliant to replace all of the locally scoped variable declarations as "var" and not the actual type.
Example:
From this: ushort tick0 = m_TickSystem.GetTick();
To this: var tick0 = m_TickSystem.GetTick();

There are several places this could be applied within VerifyTickSystem

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@NoelStephensUnity NoelStephensUnity left a comment

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Other than my one comment, it looks good to me!

0xFA11 added a commit that referenced this pull request Mar 23, 2021
* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership (#627)

* add todo comments

* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership

* fix: Correcting the profiler names for network vars to be appropriately named. Should address issue #605 (#632)

* test: NetworkTickSystem test (#630)

* test: NetworkTickSystem test

* test: NetworkTickSystem test, removed unneeded code

* fix: Fix object traversal assigning instanceIds to none scene objects (#629)

* fix: Fix object traversal assigning instanceIds to none scene objects

* comment added

Co-authored-by: Matt Walsh <matt.walsh@unity3d.com>

* fix: Correcting the profiler names for named messages vars to be appropriately named. Should address issue #604 (#634)

* fix: prevent OnPerformanceTickData from sending data on null (#614)

If something causes an exception it's possible that the profiler never allocates data. in these cases, there is no point in sending data outside of MLAPI

* fix: use specified transport channel instead of hardcoded reliablerpc channel (#638)

* docs: added release notes to changelog.md (#569)

* Add release notes to changelog

* docs: added release notes to changelog

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>

* update per review for bitserializer and networkserializer

* revised per feedback - API refactor

* update remove bitserializer

* renaming

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

* added known issues and scene mgmt fix

* revisions per review

* profiler final - no more updates

* format

Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>
Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>

* docs: Update repository/project docs (#636)

- Mirror package readme.md in root readme.md
- Add repo directory structure description
- Remove contributing and code of conduct from package directory

* docs: Add content for mlapi manual.md (#639)

resolves #553
resolves MTT-534

* fix: Removed per-tick runtime allocations by reusing memory between ticks (#640)

PerformanceDataManager reuses PerformanceTickData by resetting per-frame
Replaces deferred linq query in PerformanceTickData loop.

* fix: fixed network activity occurring outside the core update getting missed in the profiler (#641)

Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>

* fix: Resolve an issue where 2019.4 would not properly run ILPP with a clean import (#645)

* Add an dummy ILPP to force 2019.4 to proper compilation order

* Turning on this test for 2019.4

* Hack -> Workaround rename

Co-authored-by: Matt Walsh <matt.walsh@unity3d.com>
Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>

* build: add Unity module dependencies explicitly (#648)

Co-authored-by: kvassall-unity <68920108+kvassall-unity@users.noreply.github.com>
Co-authored-by: Jeffrey Rainy <jeffreyrainy@gmail.com>
Co-authored-by: Albin Corén <2108U9@gmail.com>
Co-authored-by: Matt Walsh <matt.walsh@unity3d.com>
Co-authored-by: Lori Krell <76010626+lkrell@users.noreply.github.com>
Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>
Co-authored-by: Jesse Olmer <jesseo@unity3d.com>
Co-authored-by: becksebenius-unity <74328025+becksebenius-unity@users.noreply.github.com>
Co-authored-by: Andrew Spiering <aspiering@gmail.com>
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4 participants