ci: enable conventional PR checks on PRs targeting release branches#536
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mattwalsh-unity merged 2 commits intorelease/0.1.0from Mar 5, 2021
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ci: enable conventional PR checks on PRs targeting release branches#536mattwalsh-unity merged 2 commits intorelease/0.1.0from
mattwalsh-unity merged 2 commits intorelease/0.1.0from
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JesseOlmer
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Mar 5, 2021
| - master | ||
| - develop | ||
| - release/* | ||
| - release/** |
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You don't need both of these, ** is inclusive of *. Either one is probably fine for our needs, but ** is the "literally everything" one...
*: Matches zero or more characters, but does not match the / character. For example, Octo* matches Octocat.
**: Matches zero or more of any character.
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I'll keep release/** and remove the other one :)
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this one is for GitHub Actions Workflow, not for Yamato
so the reference is: https://docs.github.com/en/actions/reference/workflow-syntax-for-github-actions#filter-pattern-cheat-sheet
mattwalsh-unity
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Mar 9, 2021
* revert: Add NetworkAddress and NetworkPort properties to Transport. (#512) (#529) This reverts commit feea3c1. * test: expose runtime internals to runtime tests asmdef (#534) * ci: enable yamato on PRs targeting master, develop and release/* branches (#535) * ci: enable yamato on PRs targeting the release/0.1.0 branch * update branch targets: master, develop, release/* * replace 'release/*' regex match with 'release/*' pattern match * ci: enable conventional PR checks on PRs targeting release branches (#536) * ci: enable conventional PR checks on release branches * remove release/* wildcard since release/** covers all * fix: Correctly collecting and drawing counters on dynamic modules (#539) * refactor: Improve error messages for NetworkPrefab list. (#538) * refactor: Refactor spawncall and improve error handling for client side spawning (#537) * fix: re-fix yamato release branch wildcard regex (#542) * fix: NetworkWriter.WriteObjectPacked to call WriteBool instead of WriteBit when serializing bool object (#541) * fix: revert Application.isPlaying check in NetworkScenePostProcess (#550) * test: implement test for NetworkUpdateLoop injecting NetworkUpdateStages into the PlayerLoop (#554) * initial wip * implement networkupdatestage injection test * refactor: rename spawn/destroy register/unregister methods (#551) * test: implement extra features on top of existing NetworkUpdateLoopTests to cover other test cases (#559) * implement extra features on top of existing tests to cover other test cases too * minor update Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com> Co-authored-by: Jean-Sébastien Fauteux <js.fauteux@unity3d.com> Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
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with this, conventional PR commit messages are also going to be checked on PRs targeting "release/*" branches