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36 changes: 0 additions & 36 deletions com.unity.multiplayer.mlapi/Editor/TrackedObjectEditor.cs

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11 changes: 0 additions & 11 deletions com.unity.multiplayer.mlapi/Editor/TrackedObjectEditor.cs.meta

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21 changes: 0 additions & 21 deletions com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,6 @@
using MLAPI.Serialization;
using MLAPI.Transports;
using MLAPI.Connection;
using MLAPI.LagCompensation;
using MLAPI.Messaging;
using MLAPI.SceneManagement;
using MLAPI.Serialization.Pooled;
Expand Down Expand Up @@ -293,7 +292,6 @@ private void Init(bool server)
m_CurrentNetworkTimeOffset = 0f;
m_LastReceiveTickTime = 0f;
m_LastReceiveTickTime = 0f;
m_EventOvershootCounter = 0f;
PendingClients.Clear();
ConnectedClients.Clear();
ConnectedClientsList.Clear();
Expand Down Expand Up @@ -641,7 +639,6 @@ public void NetworkUpdate(NetworkUpdateStage updateStage)

private float m_LastReceiveTickTime;
private float m_LastEventTickTime;
private float m_EventOvershootCounter;
private float m_LastTimeSyncTime;

private void OnNetworkEarlyUpdate()
Expand Down Expand Up @@ -709,12 +706,6 @@ private void OnNetworkPreUpdate()
NetworkProfiler.StartTick(TickType.Event);
#endif

if (IsServer)
{
m_EventOvershootCounter += ((NetworkTime - m_LastEventTickTime) - (1f / NetworkConfig.EventTickrate));
LagCompensationManager.AddFrames();
}

if (NetworkConfig.EnableNetworkVariable)
{
// Do NetworkVariable updates
Expand All @@ -738,18 +729,6 @@ private void OnNetworkPreUpdate()
s_EventTick.End();
#endif
}
else if (IsServer && m_EventOvershootCounter >= ((1f / NetworkConfig.EventTickrate)))
{
#if UNITY_EDITOR && !UNITY_2020_2_OR_LATER
NetworkProfiler.StartTick(TickType.Event);
#endif
//We run this one to compensate for previous update overshoots.
m_EventOvershootCounter -= (1f / NetworkConfig.EventTickrate);
LagCompensationManager.AddFrames();
#if UNITY_EDITOR && !UNITY_2020_2_OR_LATER
NetworkProfiler.EndTick();
#endif
}

if (IsServer && NetworkConfig.EnableTimeResync && NetworkTime - m_LastTimeSyncTime >= NetworkConfig.TimeResyncInterval)
{
Expand Down
8 changes: 0 additions & 8 deletions com.unity.multiplayer.mlapi/Runtime/LagCompensation.meta

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8 changes: 0 additions & 8 deletions com.unity.multiplayer.mlapi/Samples.meta

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8 changes: 0 additions & 8 deletions com.unity.multiplayer.mlapi/Samples/CoreSamples.meta

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