Fix/migration cleanup lost changes#417
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mattwalsh-unity merged 4 commits intodevelopfrom Jan 8, 2021
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| objectsToDestroy.Add(pair.Value); | ||
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| for (int i = 0; i < objectsToDestroy.Count; i++) |
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Worth a comment to say why we batch the objects before then destroying them.
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| // Clean up the diffed scene objects. I.E scene objects that have been destroyed | ||
| if (SpawnManager.pendingSoftSyncObjects.Count > 0) |
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Could this be hoisted into a function inside SpawnManager? There are other functions like this e.g. DestroySceneObjects
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Ok, just pushed a commit to refactor this a bit
mattwalsh-unity
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Jan 4, 2021
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Some organization comments
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Confirmed these commits were not removed on purpose, but on looking at them seems like they could be organized a bit first |
mattwalsh-unity
approved these changes
Jan 8, 2021
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This PR adds features and bug fixes which were removed by accident when merging our internal changes into the new develop branch.
Albin already approved this PR in our internal repo. @mattwalsh-unity since you made the commits which migrated those, could you confirm that these (especially the soft sync object part) weren't removed on purpose?