chore: release 1.3.1 merge to develop#2490
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ShadauxCat merged 13 commits intodevelopfrom Apr 6, 2023
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* fix This fixes the issue with nightly crashes in the ParentDynamicUnderInScenePlaced test. * update adding comment about the fix for console crashes.
* fix: Detection and graceful handling of corrupt packets Adds multiple ways to detect and handle corrupt packets that could otherwise cause issues and put the game into a bad state, or potentially cause crashes: - A "magic" value at the start of each packet helps when looking at packet dumps to see where potential start-of-packet is if the data gets offset (as was seen in the recent BatchSendQueue corruption bug) - A "size in bytes" value helps us detect if the packet has been truncated or if garbage has been added to the end - A "hash" value helps to detect when the other values are correct but one or more bytes within the packet have been corrupted Additionally, code has been added to refuse to process ConnectionRequestMessage or ConnectionAcceptedMessage on an alredy-established connection, or either of those being received by the wrong side, as those could otherwise be used as a vector for attack by a malicious actor and render the framework completely broken. In all cases, if these issues occur, the log requests the user to file an issue with us with the full hex dump of the packet that was received.
Fixes an issue with duplicate prefab entries in the default prefab list when reimporting. MTT-5541
… referencing now. (#2460)
chore: Bump version to 1.3.1
# Conflicts: # com.unity.netcode.gameobjects/CHANGELOG.md # com.unity.netcode.gameobjects/Tests/Editor/NetworkManagerConfigurationTests.cs # com.unity.netcode.gameobjects/Tests/Runtime/InvalidConnectionEventsTest.cs # com.unity.netcode.gameobjects/package.json
NoelStephensUnity
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Apr 6, 2023
0xFA11
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