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1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed issue where server listen address was being assigned 127.0.0.1 when it was null.
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- Fixed issue where changes to a layer's weight would not synchronize unless a state transition was occurring.(#2399)
- Fixed issue where `NetworkManager.LocalClientId` was returning the `NetworkTransport.ServerClientId` as opposed to the `NetworkManager.m_LocalClientId`. (#2398)
- Fixed issue where a dynamically spawned `NetworkObject` parented under an in-scene placed `NetworkObject` would have its `InScenePlaced` value changed to `true`. This would result in a soft synchronization error for late joining clients. (#2396)
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Original file line number Diff line number Diff line change
Expand Up @@ -637,7 +637,7 @@ public void SetConnectionData(string ipv4Address, ushort port, string listenAddr
{
Address = ipv4Address,
Port = port,
ServerListenAddress = listenAddress ?? string.Empty
ServerListenAddress = listenAddress ?? ipv4Address
};

SetProtocol(ProtocolType.UnityTransport);
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