fix: NetworkAnimator not synchronizing changes to layer weights#2399
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NoelStephensUnity merged 6 commits intodevelopfrom Feb 2, 2023
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Adding small manual test adjustment to verify the change in a layer weight is synchronized.
…nges-in-layer-weights
ShadauxCat
approved these changes
Feb 1, 2023
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| if (!IsOwner && IsSpawned) | ||
| { | ||
| if (Input.GetKeyDown(KeyCode.Alpha4)) |
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This looks like debug code maybe?
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It is part of the manual test that just allows you to verify that when changes are applied to a layer's weight that it was updated on other non-authoritative/owner instances.
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| if (Input.GetKeyDown(KeyCode.Alpha3)) |
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It is part of the manual test that just allows you to verify that when changes are applied to a layer's weight that it was updated on other non-authoritative/owner instances.
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This resolves the issue where layer weights were not being updated unless a state transition was occurring.
MTT-5389
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Testing and Documentation