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fix: This fixes the issue with recent 2023 update where FindObjectsOfType was renamed to FindObjectsByType #2320
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fix/findobjectsoftype-to-findobjectsbytype
Nov 23, 2022
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b889ddb
update
NoelStephensUnity 1ab0302
update
NoelStephensUnity 993c0f8
Merge branch 'develop' into fix/findobjectsoftype-to-findobjectsbytype
NoelStephensUnity 215b124
update
NoelStephensUnity 420768a
test fix
NoelStephensUnity 63595f0
Revert "test fix"
NoelStephensUnity af225b0
update
NoelStephensUnity 55e4ae3
fix
NoelStephensUnity 4323971
test fix
NoelStephensUnity ecb0d09
fix
NoelStephensUnity c8f7d7e
update
NoelStephensUnity b643e3c
update
NoelStephensUnity 7e772cb
style
NoelStephensUnity cbdf77e
refactor
NoelStephensUnity 810030b
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NoelStephensUnity f895118
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NoelStephensUnity 82f8605
style
NoelStephensUnity 71630e8
update - clean up
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -2018,7 +2018,11 @@ internal void PopulateScenePlacedObjects(Scene sceneToFilterBy, bool clearSceneP | |
| ScenePlacedObjects.Clear(); | ||
| } | ||
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| #if UNITY_2023_1_OR_NEWER | ||
| var networkObjects = UnityEngine.Object.FindObjectsByType<NetworkObject>(FindObjectsSortMode.InstanceID); | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. <3
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I like how there's sort by InstanceId on the API built-in. |
||
| #else | ||
| var networkObjects = UnityEngine.Object.FindObjectsOfType<NetworkObject>(); | ||
| #endif | ||
|
|
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| // Just add every NetworkObject found that isn't already in the list | ||
| // With additive scenes, we can have multiple in-scene placed NetworkObjects with the same GlobalObjectIdHash value | ||
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