fix: NetworkObjects do not honor when Auto Object Parent Sync is turned off#2281
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NoelStephensUnity merged 5 commits intodevelopfrom Oct 28, 2022
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The test to validate that nested in-scene placed NetworkObjects that both have Auto Object Parent Synchronization enabled and disabled synchronize their transforms properly on the client side. The same test covers NetworkObjects nested under GameObjects with no NetworkObject components. All nested instances have varying position, rotation, and scale values.
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| /// Helper class that builds 4 transform lists based on parent-child hierarchy | ||
| /// for the <see cref="ParentingInSceneObjectsTests.InSceneNestedAutoSyncObjectTest"/> | ||
| /// </summary> | ||
| public class ParentinAutoSyncManager : NetworkBehaviour |
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| public class ParentinAutoSyncManager : NetworkBehaviour | |
| public class ParentingAutoSyncManager : NetworkBehaviour |
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! (>.<) DOH!
Thank you for catching that spelling issue.
Added the "g" to the class and filename.
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…ed off (Unity-Technologies#2281) * fix This resolves the issue where NetworkObjects were not taking Auto Object Parent Sync into consideration. * test The test to validate that nested in-scene placed NetworkObjects that both have Auto Object Parent Synchronization enabled and disabled synchronize their transforms properly on the client side. The same test covers NetworkObjects nested under GameObjects with no NetworkObject components. All nested instances have varying position, rotation, and scale values.
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This fix resolves a regression based bug from the parenting updates and added scale synchronization in V1.1.0.
Auto Object Parent Synchronization was not taken into consideration with those updates.
MTT-5000
Changelog
NetworkObjectswere not honoring theAutoObjectParentSyncproperty.Testing and Documentation