fix: flushing send and receive queues upon disconnection#2274
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jeffreyrainy merged 1 commit intodevelopfrom Oct 25, 2022
Merged
fix: flushing send and receive queues upon disconnection#2274jeffreyrainy merged 1 commit intodevelopfrom
jeffreyrainy merged 1 commit intodevelopfrom
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jeffreyrainy
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Oct 24, 2022
| private void DisconnectRemoteClient(ulong clientId) | ||
| { | ||
| var transportId = ClientIdToTransportId(clientId); | ||
| MessagingSystem.ProcessSendQueues(); |
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Is there any obvious timing issue with doing these two calls at those locations? I wonder if not doing them at a specific point in the frame could lead to knock-on effects.
ShadauxCat
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Oct 25, 2022
jakobbbb
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Feb 22, 2023
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Addresses
https://jira.unity3d.com/browse/MTT-3140
Should serve as foundation for "disconnection reasons" features, etc.