fix: Use Time.unscaledDeltaTime instead of Time.deltaTime as time step (#2171)#2183
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PitouGames wants to merge 1 commit intoUnity-Technologies:developfrom
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fix: Use Time.unscaledDeltaTime instead of Time.deltaTime as time step (#2171)#2183PitouGames wants to merge 1 commit intoUnity-Technologies:developfrom
PitouGames wants to merge 1 commit intoUnity-Technologies:developfrom
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Unity-Technologies#2171) This fixes the case of Time.timeScale = 0 stopping the NetworkManager to update. This as no influence on all projects that always have Time.timeScale = 1. + Add tests + Change existing test using Assert.Equal(boolExpr) to the correct Assert function to display real values expected instead of just "true" or "false"
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Our CI pipeline requires PR to be from the dev team. I've merged it into Thanks for the quality work, including tests and changelog! |
Contributor
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After adjustments, this was merged in as #2187 Thanks! that was a good PR. |
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This PR fixes the case of Time.timeScale = 0 that stops the NetworkManager to send updates.
It only change the NetworkManager to use
Time.unscaledDeltaTimeinstead ofTime.deltaTime(scaled) when advancing the time system.It has no influence on all projects that always use Time.timeScale = 1.
Changelog
Time.timeScaleis set to 0 #2171)Testing and Documentation