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chore: Hotfix - bump 1.0.2 and run tests #2182
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@@ -7,18 +7,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) | |
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| Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). | ||
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| ## [Unreleased] | ||
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| ### Fixed | ||
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| - Implicit conversion of NetworkObjectReference to GameObject will now return null instead of throwing an exception if the referenced object could not be found (i.e., was already despawned) (#2158) | ||
| - Fixed warning resulting from a stray NetworkAnimator.meta file (#2153) | ||
| - Fixed ClientRpcs always reporting in the profiler view as going to all clients, even when limited to a subset of clients by `ClientRpcParams`. (#2144) | ||
| - Fixed RPC codegen failing to choose the correct extension methods for `FastBufferReader` and `FastBufferWriter` when the parameters were a generic type (i.e., List<int>) and extensions for multiple instantiations of that type have been defined (i.e., List<int> and List<string>) (#2142) | ||
| - Fixed throwing an exception in `OnNetworkUpdate` causing other `OnNetworkUpdate` calls to not be executed. (#1739) | ||
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| ## [1.0.2] - 2022-09-XX | ||
| ## [1.0.2] - 2022-09-12 | ||
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| - Changed version to 1.0.2. (#2170) | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. do we even need this entry here? (isn't the title tag obvious?)
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. removed |
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| - Fixed issue where `NetworkTransform` was not ending extrapolation for the previous state causing non-authoritative instances to become out of synch. (#2170) | ||
| - Fixed issue where `NetworkTransform` was not continuing to interpolate for the remainder of the associated tick period. (#2170) | ||
| - Fixed issue during `NetworkTransform.OnNetworkSpawn` for non-authoritative instances where it was initializing interpolators with the replicated network state which now only contains the transform deltas that occurred during a network tick and not the entire transform state. (#2170) | ||
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why are these being completely removed? are they duplicates or invalid?
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This is a special branch for the hotfix. It was branched from develop @ce1ab3ca9495caf3f906d8ca5459677614214837 and contains fixes for Network Transform only.
It does not contain the changes in the [Unreleased] section that are removed here.