style: fixing the 'tools' part of the SDK to pass standards checks.#2177
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jeffreyrainy merged 1 commit intodevelopfrom Sep 1, 2022
Merged
style: fixing the 'tools' part of the SDK to pass standards checks.#2177jeffreyrainy merged 1 commit intodevelopfrom
jeffreyrainy merged 1 commit intodevelopfrom
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0xFA11
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Sep 1, 2022
simon-lemay-unity
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Sep 1, 2022
| namespace Unity.Netcode | ||
| { | ||
| class NetworkObjectProvider : INetworkObjectProvider | ||
| internal class NetworkObjectProvider : INetworkObjectProvider |
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I can't help but ask this again - are we ever going to support unity's coding standards? Practically everywhere else that c# code is written, you're not supposed to add extraneous access modifiers. (Not blocking this PR with this question ofc)
becksebenius-unity
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Sep 1, 2022
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When adding the tools packages, some parts of Netcode for GameObjects fail our standards check. This is due to code that is ifdef'ed out.
This PR addresses these stylistic concerns, without changing the functionality.