Skip to content

style: fixing the 'tools' part of the SDK to pass standards checks.#2177

Merged
jeffreyrainy merged 1 commit intodevelopfrom
style/tools-standards
Sep 1, 2022
Merged

style: fixing the 'tools' part of the SDK to pass standards checks.#2177
jeffreyrainy merged 1 commit intodevelopfrom
style/tools-standards

Conversation

@jeffreyrainy
Copy link
Copy Markdown
Contributor

When adding the tools packages, some parts of Netcode for GameObjects fail our standards check. This is due to code that is ifdef'ed out.

This PR addresses these stylistic concerns, without changing the functionality.

@jeffreyrainy jeffreyrainy requested a review from 0xFA11 September 1, 2022 14:05
@jeffreyrainy jeffreyrainy requested review from a team as code owners September 1, 2022 14:05
namespace Unity.Netcode
{
class NetworkObjectProvider : INetworkObjectProvider
internal class NetworkObjectProvider : INetworkObjectProvider
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I can't help but ask this again - are we ever going to support unity's coding standards? Practically everywhere else that c# code is written, you're not supposed to add extraneous access modifiers. (Not blocking this PR with this question ofc)

@jeffreyrainy jeffreyrainy merged commit efec5eb into develop Sep 1, 2022
@jeffreyrainy jeffreyrainy deleted the style/tools-standards branch September 1, 2022 15:58
jakobbbb pushed a commit to GooseGirlGames/com.unity.netcode.gameobjects that referenced this pull request Feb 22, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants