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d4e339d
fix: animator syncronization for >2 clients
Aug 10, 2022
6f97738
fix: remove redundant rpc call when host
SoprachevAK Aug 10, 2022
a6dbdd0
Refactor if condition
SoprachevAK Aug 15, 2022
d299570
Merge branch 'develop' into develop
Aug 15, 2022
12cfc9f
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 16, 2022
2d40fcd
test
NoelStephensUnity Aug 16, 2022
77681cf
update
NoelStephensUnity Aug 16, 2022
1ca68a0
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 16, 2022
f702e93
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 17, 2022
98d25aa
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 17, 2022
c98287d
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 17, 2022
06f6ee8
Merge develop into fix/client-authoritative-networkanimator
netcode-ci-service Aug 17, 2022
7afd726
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 18, 2022
15b9a60
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 18, 2022
0295ea0
fix
NoelStephensUnity Aug 18, 2022
253c9c3
style
NoelStephensUnity Aug 18, 2022
eb1bb26
update
NoelStephensUnity Aug 18, 2022
d27c4b0
fix
NoelStephensUnity Aug 18, 2022
1d1d291
update - wip
NoelStephensUnity Aug 19, 2022
977368e
update
NoelStephensUnity Aug 22, 2022
37bef8e
style
NoelStephensUnity Aug 22, 2022
fdb7a25
style
NoelStephensUnity Aug 22, 2022
ecf1939
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 23, 2022
48d1337
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Aug 24, 2022
770e6e8
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 13, 2022
37a5406
fix
NoelStephensUnity Sep 14, 2022
57dfe87
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 14, 2022
4827737
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 14, 2022
cf1b223
update and style
NoelStephensUnity Sep 14, 2022
ab28805
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 14, 2022
3a9b6ae
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 14, 2022
8cd7e7f
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 19, 2022
9d82547
test
NoelStephensUnity Sep 19, 2022
d21146e
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 23, 2022
0ed2621
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 28, 2022
8b86439
update
NoelStephensUnity Sep 28, 2022
dbf019a
udpate
NoelStephensUnity Sep 28, 2022
2f68b96
Merge branch 'develop' into fix/client-authoritative-networkanimator
NoelStephensUnity Sep 28, 2022
f7ee538
style
NoelStephensUnity Sep 28, 2022
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4 changes: 3 additions & 1 deletion com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,8 +29,10 @@ Additional documentation and release notes are available at [Multiplayer Documen
- Fixed Connection Approval Timeout not working client side. (#2164)
- Fixed ClientRpcs always reporting in the profiler view as going to all clients, even when limited to a subset of clients by `ClientRpcParams`. (#2144)
- Fixed RPC codegen failing to choose the correct extension methods for `FastBufferReader` and `FastBufferWriter` when the parameters were a generic type (i.e., List<int>) and extensions for multiple instantiations of that type have been defined (i.e., List<int> and List<string>) (#2142)
- Fixed the issue where running a server (i.e. not host) the second player would not receive updates (unless a third player joined). (#2127)
- Fixed issue where late-joining client transition synchronization could fail when more than one transition was occurring.(#2127)
- Fixed throwing an exception in `OnNetworkUpdate` causing other `OnNetworkUpdate` calls to not be executed. (#1739)
- Fixed synchronisation when Time.timeScale is set to 0. This changes timing update to use unscaled deltatime. Now network updates rate are independant from the local time scale. (#2171)
- Fixed synchronization when Time.timeScale is set to 0. This changes timing update to use unscaled deltatime. Now network updates rate are independent from the local time scale. (#2171)
- Fixed not sending all NetworkVariables to all clients when a client connects to a server. (#1987)

## [1.0.2] - 2022-09-12
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