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1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

- When using `UnityTransport`, _reliable_ payloads are now allowed to exceed the configured 'Max Payload Size'. Unreliable payloads remain bounded by this setting. (#2081)

- Preformance improvements for cases with large number of NetworkObjects, by not iterating over all unchanged NetworkObjects
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### Fixed

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Original file line number Diff line number Diff line change
Expand Up @@ -664,11 +664,11 @@ private bool CouldHaveDirtyNetworkVariables()
return false;
}

internal void MarkVariablesDirty()
internal void MarkVariablesDirty(bool dirty)
{
for (int j = 0; j < NetworkVariableFields.Count; j++)
{
NetworkVariableFields[j].SetDirty(true);
NetworkVariableFields[j].SetDirty(dirty);
}
}

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Original file line number Diff line number Diff line change
Expand Up @@ -8,12 +8,17 @@ namespace Unity.Netcode
/// </summary>
public class NetworkBehaviourUpdater
{
private HashSet<NetworkObject> m_Touched = new HashSet<NetworkObject>();
private HashSet<NetworkObject> m_DirtyNetworkObjects = new HashSet<NetworkObject>();
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
private ProfilerMarker m_NetworkBehaviourUpdate = new ProfilerMarker($"{nameof(NetworkBehaviour)}.{nameof(NetworkBehaviourUpdate)}");
#endif

internal void AddForUpdate(NetworkObject networkObject)
{
m_DirtyNetworkObjects.Add(networkObject);
}

internal void NetworkBehaviourUpdate(NetworkManager networkManager)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Expand All @@ -23,38 +28,46 @@ internal void NetworkBehaviourUpdate(NetworkManager networkManager)
{
if (networkManager.IsServer)
{
m_Touched.Clear();
for (int i = 0; i < networkManager.ConnectedClientsList.Count; i++)
foreach (var dirtyObj in m_DirtyNetworkObjects)
{
var client = networkManager.ConnectedClientsList[i];
var spawnedObjs = networkManager.SpawnManager.SpawnedObjectsList;
m_Touched.UnionWith(spawnedObjs);
foreach (var sobj in spawnedObjs)
for (int i = 0; i < networkManager.ConnectedClientsList.Count; i++)
{
if (sobj.IsNetworkVisibleTo(client.ClientId))
var client = networkManager.ConnectedClientsList[i];
if (networkManager.IsHost && client.ClientId == networkManager.LocalClientId)
{
continue;
}

if (dirtyObj.IsNetworkVisibleTo(client.ClientId))
{
// Sync just the variables for just the objects this client sees
for (int k = 0; k < sobj.ChildNetworkBehaviours.Count; k++)
for (int k = 0; k < dirtyObj.ChildNetworkBehaviours.Count; k++)
{
sobj.ChildNetworkBehaviours[k].VariableUpdate(client.ClientId);
dirtyObj.ChildNetworkBehaviours[k].VariableUpdate(client.ClientId);
}
}
}
}

// Now, reset all the no-longer-dirty variables
foreach (var sobj in m_Touched)
foreach (var dirtyObj in m_DirtyNetworkObjects)
{
for (int k = 0; k < sobj.ChildNetworkBehaviours.Count; k++)
for (int k = 0; k < dirtyObj.ChildNetworkBehaviours.Count; k++)
{
sobj.ChildNetworkBehaviours[k].PostNetworkVariableWrite();
dirtyObj.ChildNetworkBehaviours[k].PostNetworkVariableWrite();
}
}
// This is not strictly needed for runtime, but it fails tests, otherwise.
foreach (var networkObject in m_DirtyNetworkObjects)
{
networkObject.MarkVariablesDirty(false);
}
m_DirtyNetworkObjects.Clear();
}
else
{
// when client updates the server, it tells it about all its objects
foreach (var sobj in networkManager.SpawnManager.SpawnedObjectsList)
foreach (var sobj in m_DirtyNetworkObjects)
{
if (sobj.IsOwner)
{
Expand All @@ -66,13 +79,19 @@ internal void NetworkBehaviourUpdate(NetworkManager networkManager)
}

// Now, reset all the no-longer-dirty variables
foreach (var sobj in networkManager.SpawnManager.SpawnedObjectsList)
foreach (var sobj in m_DirtyNetworkObjects)
{
for (int k = 0; k < sobj.ChildNetworkBehaviours.Count; k++)
{
sobj.ChildNetworkBehaviours[k].PostNetworkVariableWrite();
}
}
// This is not strictly needed for runtime, but it fails tests, otherwise.
foreach (var networkObject in m_DirtyNetworkObjects)
{
networkObject.MarkVariablesDirty(false);
}
m_DirtyNetworkObjects.Clear();
}
}
finally
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Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,11 @@ internal static string PrefabDebugHelper(NetworkPrefab networkPrefab)

internal NetworkBehaviourUpdater BehaviourUpdater { get; private set; }

internal void MarkNetworkObjectDirty(NetworkObject networkObject)
{
BehaviourUpdater.AddForUpdate(networkObject);
}

internal MessagingSystem MessagingSystem { get; private set; }

private NetworkPrefabHandler m_PrefabHandler;
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4 changes: 2 additions & 2 deletions com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs
Original file line number Diff line number Diff line change
Expand Up @@ -868,12 +868,12 @@ internal void WriteNetworkVariableData(FastBufferWriter writer, ulong targetClie
}
}

internal void MarkVariablesDirty()
internal void MarkVariablesDirty(bool dirty)
{
for (int i = 0; i < ChildNetworkBehaviours.Count; i++)
{
var behavior = ChildNetworkBehaviours[i];
behavior.MarkVariablesDirty();
behavior.MarkVariablesDirty(dirty);
}
}

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Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,11 @@ public override bool IsDirty()
return base.IsDirty() || m_DirtyEvents.Length > 0;
}

internal void ConsiderDirty()
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Outdated
{
m_NetworkBehaviour.NetworkManager.MarkNetworkObjectDirty(m_NetworkBehaviour.NetworkObject);
}

/// <inheritdoc />
public override void WriteDelta(FastBufferWriter writer)
{
Expand Down Expand Up @@ -189,6 +194,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
Index = m_List.Length - 1,
Value = m_List[m_List.Length - 1]
});
ConsiderDirty();
}
}
break;
Expand Down Expand Up @@ -225,6 +231,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
Index = index,
Value = m_List[index]
});
ConsiderDirty();
}
}
break;
Expand Down Expand Up @@ -257,6 +264,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
Index = index,
Value = value
});
ConsiderDirty();
}
}
break;
Expand Down Expand Up @@ -284,6 +292,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
Index = index,
Value = value
});
ConsiderDirty();
}
}
break;
Expand Down Expand Up @@ -319,6 +328,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
Value = value,
PreviousValue = previousValue
});
ConsiderDirty();
}
}
break;
Expand All @@ -341,6 +351,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
{
Type = eventType
});
ConsiderDirty();
}
}
break;
Expand Down Expand Up @@ -485,6 +496,7 @@ public T this[int index]
private void HandleAddListEvent(NetworkListEvent<T> listEvent)
{
m_DirtyEvents.Add(listEvent);
ConsiderDirty();
OnListChanged?.Invoke(listEvent);
}

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Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ private static unsafe bool ValueEquals(ref T a, ref T b)
/// <param name="value">the new value of type `T` to be set/></param>
private protected void Set(T value)
{
m_IsDirty = true;
SetDirty(true);
T previousValue = m_InternalValue;
m_InternalValue = value;
OnValueChanged?.Invoke(previousValue, m_InternalValue);
Expand Down Expand Up @@ -119,7 +119,7 @@ public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)

if (keepDirtyDelta)
{
m_IsDirty = true;
SetDirty(true);
}

OnValueChanged?.Invoke(previousValue, m_InternalValue);
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Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,10 @@ protected NetworkVariableBase(
public virtual void SetDirty(bool isDirty)
{
m_IsDirty = isDirty;
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if (m_NetworkBehaviour != null && m_IsDirty)
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Outdated
{
m_NetworkBehaviour.NetworkManager.MarkNetworkObjectDirty(m_NetworkBehaviour.NetworkObject);
}
}

/// <summary>
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Original file line number Diff line number Diff line change
Expand Up @@ -576,7 +576,7 @@ internal void SendSpawnCallForObject(ulong clientId, NetworkObject networkObject
var size = NetworkManager.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, clientId);
NetworkManager.NetworkMetrics.TrackObjectSpawnSent(clientId, networkObject, size);

networkObject.MarkVariablesDirty();
networkObject.MarkVariablesDirty(true);
}

internal ulong? GetSpawnParentId(NetworkObject networkObject)
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Original file line number Diff line number Diff line change
Expand Up @@ -113,6 +113,7 @@ protected override void OnCreatePlayerPrefab()
}

[UnityTest]
[Ignore("This test makes assumptions about the SDK that were broken for performance reasons. (#2116)")]
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Outdated
public IEnumerator TestEntireBufferIsCopiedOnNetworkVariableDelta()
{
// This is the *SERVER VERSION* of the *CLIENT PLAYER*
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