fix: cleaning up connected clients upon shutdown [MTT-1573] (backport #1945)#1949
Merged
0xFA11 merged 5 commits intorelease/1.0.0from May 9, 2022
Merged
fix: cleaning up connected clients upon shutdown [MTT-1573] (backport #1945)#19490xFA11 merged 5 commits intorelease/1.0.0from
0xFA11 merged 5 commits intorelease/1.0.0from
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0xFA11
reviewed
May 9, 2022
| - Fixed: Hosting again after failing to host now works correctly | ||
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| - Fixed NetworkManager to cleanup connected client lists after stopping (#1945) | ||
| - Fixed: NetworkHide followed by NetworkShow on the same frame works correctly (#1940) |
0xFA11
approved these changes
May 9, 2022
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Backport of:
This cleans up the connected clients upon shutdown. Proper clean-up.
Doesn't change much for the customers, though, since recent Netcode for GameObjects would throw an exception, anyway, if trying to access connected clients while not hosting.
#416