Description
DefaultNetworkPrefabs asset is recreated in asset root folder, even after I finished migrated my NetworkManager.
Reproduce Steps
- Create a project with NGO 1.3.1
- Move the DefaultNetworkPrefabs asset in a subfolder, like
Assets/ScriptableObjects/Netcode
- Reload assets
Actual Outcome
A new DefaultNetworkPrefabs.asset is created in assets root folder.
If you try to delete this asset, it is recreated immediately...
Expected Outcome
No new DefaultNetworkPrefabs.asset is created after moving the initial one in a sub-folder.
Environment
- OS: Windows 11
- Unity Version: 2021.3.21f1
- Netcode Version: 1.3.1
Description
DefaultNetworkPrefabs asset is recreated in asset root folder, even after I finished migrated my NetworkManager.
Reproduce Steps
Assets/ScriptableObjects/NetcodeActual Outcome
A new DefaultNetworkPrefabs.asset is created in assets root folder.
If you try to delete this asset, it is recreated immediately...
Expected Outcome
No new DefaultNetworkPrefabs.asset is created after moving the initial one in a sub-folder.
Environment