Skip to content

[1.3.1] DefaultNetworkPrefabs.asset is recreated if moved in sub-folder #2493

@PitouGames

Description

@PitouGames

Description

DefaultNetworkPrefabs asset is recreated in asset root folder, even after I finished migrated my NetworkManager.

Reproduce Steps

  1. Create a project with NGO 1.3.1
  2. Move the DefaultNetworkPrefabs asset in a subfolder, like Assets/ScriptableObjects/Netcode
  3. Reload assets

Actual Outcome

A new DefaultNetworkPrefabs.asset is created in assets root folder.
If you try to delete this asset, it is recreated immediately...

Expected Outcome

No new DefaultNetworkPrefabs.asset is created after moving the initial one in a sub-folder.

Environment

  • OS: Windows 11
  • Unity Version: 2021.3.21f1
  • Netcode Version: 1.3.1

Metadata

Metadata

Assignees

Labels

priority:lowThis issue has low priority and will take some time to be resolvedstat:importedStatus - Issue is tracked internally at Unitytype:featureNew feature, request or improvement

Type

No type
No fields configured for issues without a type.

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions