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More support for scenes already loaded #2377

@Nuwn

Description

@Nuwn

Is your feature request related to a problem? Please describe.
I am fully aware that I do not fully understand how this package work. And I have a hard time understanding why this is how NGO is designed.
When writing this it's for 1.2.0.
The frustration I have is that scenes reload when connected, I'm not 100% sure if it does it on the server side, but it does on the client side.

Describe the solution you'd like
A change in how it's handled. Scenes handled by the built-in scene manager are to be tracked and handled. but scenes not loading with netcode are to be ignored. this would in my case allow me to make use of various loading scenes, or scenes for the client that doesn't need to be for networking. now, this is not a big issue when the game itself started, but when the scene is synced, these are reloaded? and may break things, loading scenes rather than DDOL is not a thing atm.

Describe alternatives you've considered
Hard to say as I'm still quite new to NGO, but I would maybe look at changing the idea itself of what happens when connected.
Sure everything can be worked around, but I like packages that have high flexibility for developer's use cases. and that's my end goal I would say. Perhaps you guys are working on improvements that will satisfy all this.

Additional context
I'll link to the forum post I made, I wait and see if this gets any feedback before I dig into more feature requests.
Unity forum

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priority:highThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at Unitytype:bugBug Reporttype:supportQuestions or other support

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