-
Notifications
You must be signed in to change notification settings - Fork 461
NetworkAnimator bug in Netcode 1.1 #2293
Copy link
Copy link
Closed
Labels
priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report
Metadata
Metadata
Assignees
Labels
priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report
Type
Fields
Give feedbackNo fields configured for issues without a type.
Description
I got a null exception in NetworkAnimator.BuildTransitionStateInfoList. Because I only have transition.destinationStateMachine for some transitions, no transition.destinationState. This happen when I upgrade from Netcode 1.0 to Netcode 1.1. This also cause syncing issue from animation state to animation state machine.
Reproduce Steps
Actual Outcome
An null exception, also the animation will no sync correctly.
Expected Outcome
No null exception and the animation sync correctly between client and server.
Screenshots
Environment