Description
During increase connection client per sec then "InvalidOperationException: Collection was modified;" occured more information on log file
Reproduce Steps
Step1.
- clients connect to server (increase 1 client per sec ~ max 100)
- clients play automative move, jump, other actions duration (20sec)
- clients shutdown end of duration
Step2.
- clients connect to server (increase 1 client per sec ~ max 100) : server is not ready
- server start
- crash before almost 5 clients connected
Actual Outcome
A clear and concise description of what happened and broke.
Expected Outcome
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Environment
- OS: Ubuntu 20.04 LTS (WSL)
- Unity Version: Unity 2021.3.7f1
- Netcode Version: 1.0.1
- Netcode Commit:
Additional Context
Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.
server-20220830174400.log
Description
During increase connection client per sec then "InvalidOperationException: Collection was modified;" occured more information on log file
Reproduce Steps
Step1.
Step2.
Actual Outcome
A clear and concise description of what happened and broke.
Expected Outcome
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Environment
Additional Context
Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.
server-20220830174400.log