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If Clients try to connect pre Server start, the Clients Owner Authoritative Network Animator wont work #2114

@itismarcii

Description

@itismarcii

Description

If Clients try to connect to a Server that hasnt started yet, those Clients will not sync their animations after spawn anymore. Should another Client spawn post Server start, all Client syncs (pre/post) will work (again).

Reproduce Steps

  1. Clients try to connect to a not started Server
  2. Server started
  3. Clients connect
  4. Server spawns PlayerPrefabs with Owner Authoritative NetworkAnimator
  5. Clients Animations wont sync
  6. Another Client connects to started Server
  7. Server spawns PlayerPrefab with Owner Authoritative NetworkAnimator
  8. All Client syncs will work normally

Actual Outcome

If Clients spawn pre Server start, their Owner Authoritative NetworkAnimator wont sync after the connection.
Only after another Client spawns (post Server start) all Clients Owner Authoritative NetworkAnimator will work perfectly fine again.

Expected Outcome

It should make no difference if the Client spawned pre or post Server start. The animation sync should always work normal.

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Environment

  • Netcode Version: [1.0.0]

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priority:highThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at Unitytype:bugBug Report

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