Describe the bug
When installing and using the Sample Client Network Transform the Network animator will stop syncing the animator values and the remote Animations from Player B will not play in Player A's screen.
To Reproduce
Steps to reproduce the behavior:
- Install Netcode for Gameobjects
- Install Sample Client Network Transform
- Have an Animator with Animations
- In the "Player" add the components: NetworkObject, ClientNetWork Transform and Network Animator
- Launch a Client and Host/Server
- Watch the Animator Component from the remote object not syncing the Variables nor the Animations.
Actual outcome
Remote Animations do not play in local clients and Vice-Versa.
Expected outcome
The Animations should play in local clients and remote clients and the animatiors should be synced.
Environment (please complete the following information):
- OS: Windows 10
- Unity Version: 2021.1.25f1
- Netcode Version: 1.0.0
Additional info
-This issue was not present in MLAPI 0.1.0
Describe the bug
When installing and using the Sample Client Network Transform the Network animator will stop syncing the animator values and the remote Animations from Player B will not play in Player A's screen.
To Reproduce
Steps to reproduce the behavior:
Actual outcome
Remote Animations do not play in local clients and Vice-Versa.
Expected outcome
The Animations should play in local clients and remote clients and the animatiors should be synced.
Environment (please complete the following information):
Additional info
-This issue was not present in MLAPI 0.1.0