Commit 2ceb7eb
fix: Dispose of PooledBitStream used in the MessageBatcher (#436)
* fix: Dispose of PooledBitStream used in the MessageBatcher, also stores only the FrameQueueItem's channel, as opposed to the whole FrameQueueItem
MTT-193 MTT-250
* perf: avoid transport issues by dropping message size
* style: using 'using' instead of manually 'dispose'ing
Co-authored-by: Jeffrey Rainy <jeffrey.rainy@unity3d.com>
Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>1 parent 210e5fc commit 2ceb7eb
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