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chore: update changelogs with fixes made to the release changelog#688

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LPLafontaineB merged 1 commit intodevelopfrom
chore/update-changelog
Jun 30, 2022
Merged

chore: update changelogs with fixes made to the release changelog#688
LPLafontaineB merged 1 commit intodevelopfrom
chore/update-changelog

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Description

This PR takes the fixes that were made for the release changelog and updates the changelog files with it.

Issue Number(s)

Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink

@LPLafontaineB LPLafontaineB added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers labels Jun 28, 2022
@LPLafontaineB LPLafontaineB added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Jun 29, 2022
@LPLafontaineB LPLafontaineB merged commit 57d0171 into develop Jun 30, 2022
@LPLafontaineB LPLafontaineB deleted the chore/update-changelog branch June 30, 2022 16:57
SamuelBellomo added a commit that referenced this pull request Jul 12, 2022
* develop:
  refactor: replacing GameNetPortal with state machine [MTT-1742] [MTT-3501] [MTT-3502] (#666)
  chore: update NGO, tools, authentication and relay packages (#690)
  feat: replacing discope with vcontainer [MTT-3675] (PR recreated) (#679)
  updated changelogs with fixes made to the release changelog (#688)

# Conflicts:
#	Assets/Scenes/CharSelect.unity
#	Assets/Scenes/PostGame.unity
#	Assets/Scenes/Startup.unity
#	Assets/Scripts/ApplicationLifecycle/ApplicationController.cs
#	Assets/Scripts/Gameplay/ConnectionManagement/ClientGameNetPortal.cs
#	Assets/Scripts/Gameplay/ConnectionManagement/GameNetPortal.cs
#	Assets/Scripts/Gameplay/ConnectionManagement/ServerGameNetPortal.cs
#	Assets/Scripts/Gameplay/DebugCheats/Unity.BossRoom.DebugCheats.asmdef
#	Assets/Scripts/Gameplay/GameState/ClientBossRoomState.cs
#	Assets/Scripts/Gameplay/GameState/ClientCharSelectState.cs
#	Assets/Scripts/Gameplay/GameState/ClientPostGameState.cs
#	Assets/Scripts/Gameplay/GameState/GameStateBehaviour.cs
#	Assets/Scripts/Gameplay/GameState/ServerBossRoomState.cs
#	Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs
#	Assets/Scripts/Gameplay/GameState/ServerPostGameState.cs
#	Assets/Scripts/Gameplay/GameplayObjects/ClientDoorVisualization.cs
#	Assets/Scripts/Gameplay/UI/IPUIMediator.cs
#	Assets/Scripts/Gameplay/UI/PostGameUI.cs
#	Assets/Scripts/Infrastructure/DIScope.cs
#	Assets/Tests/Runtime/Unity.BossRoom.Tests.Runtime.asmdef
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2-Easy This PR is trivial and can be reviewed quickly 2-One More Review One review in, one to go

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3 participants