Add mechanism to handle deleting objects in N frames time
Incredibly helpful structure to handle objects which aren’t in use on the CPU but still in use on the GPU
Dependencies: Rendering multiple objects? (it would use it, so maybe it’s a reverse dependency)
Note: Copied from the old repo's project board
Add mechanism to handle deleting objects in N frames time
Incredibly helpful structure to handle objects which aren’t in use on the CPU but still in use on the GPU
Dependencies: Rendering multiple objects? (it would use it, so maybe it’s a reverse dependency)
Note: Copied from the old repo's project board