Hello, I have a use case for OpenGL/Vulkan interop for memory.
Documentation says, there is pNext equivalent for that for pools and for allocator.
However, there is no API for retrieving the handle. I could retrieve the allocation memory, but there is a problem:
VUID-VkMemoryGetWin32HandleInfoKHR-handleType-00663
If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType
If the allocation is shared between multiple distant resources, there is no guaranteed way to get the handle. One will always result in error. Is there a way make it work?
Hello, I have a use case for OpenGL/Vulkan interop for memory.
Documentation says, there is pNext equivalent for that for pools and for allocator.
However, there is no API for retrieving the handle. I could retrieve the allocation memory, but there is a problem:
If the allocation is shared between multiple distant resources, there is no guaranteed way to get the handle. One will always result in error. Is there a way make it work?