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jeffreyrainy0xFA11
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fix: Update com.unity.multiplayer.mlapi/Runtime/Core/NetworkTickSystem.cs
Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>
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Lines changed: 2 additions & 2 deletions

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com.unity.multiplayer.mlapi/Runtime/Core/NetworkTickSystem.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5,8 +5,8 @@ namespace MLAPI
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{
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public class NetworkTickSystem : INetworkUpdateSystem, IDisposable
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{
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private const float k_DefaultTickDuration = 1/60f; // Default to 60 FPS
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private float m_TickInterval; //Duration of a tick
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private const float k_DefaultTickIntervalMs = 1/60f; // Default to 60 ticks per second
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private float m_TickIntervalMs; // Milliseconds duration of an interval between ticks
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private int m_NetworkTickCount; //How many network ticks have passed?
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private static NetworkTickSystem m_Instance = null;

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