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fix: emitting a warning and switching to WebSockets if uers don't, on WebGL platform
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Lines changed: 2 additions & 1 deletion

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com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1385,7 +1385,8 @@ public void CreateDriver(UnityTransport transport, out NetworkDriver driver,
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else
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{
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#if UNITY_WEBGL
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driver = NetworkDriver.Create(new BaselibNetworkInterface(), m_NetworkSettings);
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Debug.LogWarning("WebSockets were used even though they're not selected in NetworkManager. You should adjust the setting, to silence this warning.");
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driver = NetworkDriver.Create(new WebSocketNetworkInterface(), m_NetworkSettings);
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#else
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driver = NetworkDriver.Create(new UDPNetworkInterface(), m_NetworkSettings);
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#endif

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