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disable rpcqueuetests on 2019.4 (due to ILPP issues)
1 parent e3c38c2 commit bb40fd9

1 file changed

Lines changed: 4 additions & 12 deletions

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com.unity.multiplayer.mlapi/Tests/Runtime/RpcQueueTests.cs

Lines changed: 4 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -19,18 +19,6 @@ public class RpcQueueTests
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{
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private NetworkManager m_NetworkManager;
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[UnitySetUp]
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public IEnumerator SetUp()
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{
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yield return new EnterPlayMode();
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}
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[UnityTearDown]
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public IEnumerator TearDown()
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{
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yield return new ExitPlayMode();
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}
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/// <summary>
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/// Tests the egress and ingress RPC queue functionality
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/// ** This does not include any of the MLAPI to Transport code **
@@ -39,6 +27,7 @@ public IEnumerator TearDown()
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[UnityTest]
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public IEnumerator RpcQueueUnitTest()
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{
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#if UNITY_2020_2_OR_NEWER
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var networkManagerObject = new GameObject(nameof(NetworkManager));
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m_NetworkManager = networkManagerObject.AddComponent<NetworkManager>();
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var unetTransport = networkManagerObject.AddComponent<UnetTransport>();
@@ -113,6 +102,9 @@ public IEnumerator RpcQueueUnitTest()
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GameObject.DestroyImmediate(playerObject);
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GameObject.DestroyImmediate(networkManagerObject);
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#else
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yield return null;
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#endif
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}
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}
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}

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