Skip to content

Commit aa9bfa3

Browse files
fix: updated legacy name from rpcQueueMananger to rpcQueueContainer
The updated names and formating for Unity standards will be coming in the RPCQueueRevisited PR
1 parent c95547f commit aa9bfa3

1 file changed

Lines changed: 7 additions & 7 deletions

File tree

com.unity.multiplayer.mlapi/Runtime/Spawning/SpawnManager.cs

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -699,14 +699,14 @@ internal static void OnDestroyObject(ulong networkId, bool destroyGameObject)
699699

700700
var QueueItem = new FrameQueueItem
701701
{
702-
QueueItemType = RPCQueueManager.QueueItemType.DestroyObject,
703-
NetworkId = networkId,
704-
ItemStream = stream,
705-
Channel = "MLAPI_INTERNAL",
706-
SendFlags = SecuritySendFlags.None,
707-
ClientIds = NetworkingManager.Singleton.ConnectedClientsList.Select(c => c.ClientId).ToArray()
702+
queueItemType = RpcQueueContainer.QueueItemType.DestroyObject,
703+
networkId = networkId,
704+
itemStream = stream,
705+
channel = "MLAPI_INTERNAL",
706+
sendFlags = SecuritySendFlags.None,
707+
clientIds = NetworkingManager.Singleton.ConnectedClientsList.Select(c => c.ClientId).ToArray()
708708
};
709-
rpcQueueManager.AddToInternalMLAPISendQueue(QueueItem);
709+
rpcQueueContainer.AddToInternalMLAPISendQueue(QueueItem);
710710
}
711711
}
712712
}

0 commit comments

Comments
 (0)