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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using NUnit.Framework; |
| 5 | +using UnityEngine; |
| 6 | +using UnityEngine.TestTools; |
| 7 | +using Unity.Netcode.TestHelpers.Runtime; |
| 8 | + |
| 9 | +namespace Unity.Netcode.RuntimeTests |
| 10 | +{ |
| 11 | + public class NetworkListChangedTestComponent : NetworkBehaviour |
| 12 | + { |
| 13 | + |
| 14 | + } |
| 15 | + |
| 16 | + public class ListChangedObject : NetworkBehaviour |
| 17 | + { |
| 18 | + public static List<ListChangedObject> ClientTargetedNetworkObjects = new List<ListChangedObject>(); |
| 19 | + public static ulong ClientIdToTarget; |
| 20 | + |
| 21 | + public static NetworkObject GetNetworkObjectById(ulong networkObjectId) |
| 22 | + { |
| 23 | + foreach (var entry in ClientTargetedNetworkObjects) |
| 24 | + { |
| 25 | + if (entry.NetworkObjectId == networkObjectId) |
| 26 | + { |
| 27 | + return entry.NetworkObject; |
| 28 | + } |
| 29 | + } |
| 30 | + return null; |
| 31 | + } |
| 32 | + |
| 33 | + public override void OnNetworkSpawn() |
| 34 | + { |
| 35 | + if (NetworkManager.LocalClientId == ClientIdToTarget) |
| 36 | + { |
| 37 | + ClientTargetedNetworkObjects.Add(this); |
| 38 | + } |
| 39 | + base.OnNetworkSpawn(); |
| 40 | + } |
| 41 | + |
| 42 | + public override void OnNetworkDespawn() |
| 43 | + { |
| 44 | + if (ClientTargetedNetworkObjects.Contains(this)) |
| 45 | + { |
| 46 | + ClientTargetedNetworkObjects.Remove(this); |
| 47 | + } |
| 48 | + base.OnNetworkDespawn(); |
| 49 | + } |
| 50 | + |
| 51 | + public NetworkList<int> MyNetworkList; |
| 52 | + |
| 53 | + private void Start() |
| 54 | + { |
| 55 | + MyNetworkList = new NetworkList<int>(); |
| 56 | + MyNetworkList.OnListChanged += Changed; |
| 57 | + } |
| 58 | + |
| 59 | + public void Changed(NetworkListEvent<int> listEvent) |
| 60 | + { |
| 61 | + Debug.Log($"listEvent.Type is {listEvent.Type}"); |
| 62 | + } |
| 63 | + } |
| 64 | + |
| 65 | + public class NetworkListChangedTests : NetcodeIntegrationTest |
| 66 | + { |
| 67 | + protected override int NumberOfClients => 2; |
| 68 | + |
| 69 | + private ulong m_ClientId0; |
| 70 | + private GameObject m_PrefabToSpawn; |
| 71 | + |
| 72 | + private NetworkObject m_NetSpawnedObject1; |
| 73 | + private NetworkObject m_NetSpawnedObject2; |
| 74 | + private NetworkObject m_NetSpawnedObject3; |
| 75 | + private NetworkObject m_Object1OnClient0; |
| 76 | + private NetworkObject m_Object2OnClient0; |
| 77 | + private NetworkObject m_Object3OnClient0; |
| 78 | + |
| 79 | + protected override void OnCreatePlayerPrefab() |
| 80 | + { |
| 81 | + var networkTransform = m_PlayerPrefab.AddComponent<NetworkListChangedTestComponent>(); |
| 82 | + } |
| 83 | + |
| 84 | + protected override void OnServerAndClientsCreated() |
| 85 | + { |
| 86 | + m_PrefabToSpawn = CreateNetworkObjectPrefab("ListChangedObject"); |
| 87 | + m_PrefabToSpawn.AddComponent<ListChangedObject>(); |
| 88 | + } |
| 89 | + |
| 90 | + private bool RefreshNetworkObjects() |
| 91 | + { |
| 92 | + m_Object1OnClient0 = ListChangedObject.GetNetworkObjectById(m_NetSpawnedObject1.NetworkObjectId); |
| 93 | + m_Object2OnClient0 = ListChangedObject.GetNetworkObjectById(m_NetSpawnedObject2.NetworkObjectId); |
| 94 | + m_Object3OnClient0 = ListChangedObject.GetNetworkObjectById(m_NetSpawnedObject3.NetworkObjectId); |
| 95 | + if (m_Object1OnClient0 == null || m_Object2OnClient0 == null || m_Object3OnClient0 == null) |
| 96 | + { |
| 97 | + return false; |
| 98 | + } |
| 99 | + Assert.True(m_Object1OnClient0.NetworkManagerOwner == m_ClientNetworkManagers[0]); |
| 100 | + Assert.True(m_Object2OnClient0.NetworkManagerOwner == m_ClientNetworkManagers[0]); |
| 101 | + Assert.True(m_Object3OnClient0.NetworkManagerOwner == m_ClientNetworkManagers[0]); |
| 102 | + return true; |
| 103 | + } |
| 104 | + |
| 105 | + |
| 106 | + [UnityTest] |
| 107 | + public IEnumerator NetworkListChangedTest() |
| 108 | + { |
| 109 | + m_ClientId0 = m_ClientNetworkManagers[0].LocalClientId; |
| 110 | + ListChangedObject.ClientTargetedNetworkObjects.Clear(); |
| 111 | + ListChangedObject.ClientIdToTarget = m_ClientId0; |
| 112 | + |
| 113 | + // create 3 objects |
| 114 | + var spawnedObject1 = SpawnObject(m_PrefabToSpawn, m_ServerNetworkManager); |
| 115 | + var spawnedObject2 = SpawnObject(m_PrefabToSpawn, m_ServerNetworkManager); |
| 116 | + var spawnedObject3 = SpawnObject(m_PrefabToSpawn, m_ServerNetworkManager); |
| 117 | + m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>(); |
| 118 | + m_NetSpawnedObject2 = spawnedObject2.GetComponent<NetworkObject>(); |
| 119 | + m_NetSpawnedObject3 = spawnedObject3.GetComponent<NetworkObject>(); |
| 120 | + |
| 121 | + // get the NetworkObject on a client instance |
| 122 | + yield return WaitForConditionOrTimeOut(RefreshNetworkObjects); |
| 123 | + AssertOnTimeout($"Could not refresh all NetworkObjects!"); |
| 124 | + |
| 125 | + m_NetSpawnedObject1.GetComponent<ListChangedObject>().MyNetworkList.Add(42); |
| 126 | + m_NetSpawnedObject1.GetComponent<ListChangedObject>().MyNetworkList[0] = 44; |
| 127 | + |
| 128 | + // todo |
| 129 | + } |
| 130 | + } |
| 131 | +} |
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