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fix: IsSpawnedObjectsPendingInDontDestroyOnLoad should only be set when LoadSceneMode.Single (#2330)
* fix
MTT-4681
this fix assures that IsSpawnedObjectsPendingInDontDestroyOnLoad is only set to true when LoadSceneMode = LoadSceneMode.Singleonly.
* update
updating changelog.
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -34,7 +34,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Optimized bandwidth usage by encoding most integer fields using variable-length encoding. (#2276)
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### Fixed
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- Fixed `IsSpawnedObjectsPendingInDontDestroyOnLoad` is only set to true when loading a scene using `LoadSceneMode.Singleonly`. (#2330)
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- Fixed issue where `NetworkTransform` components nested under a parent with a `NetworkObject` component (i.e. network prefab) would not have their associated `GameObject`'s transform synchronized. (#2298)
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- Fixed issue where `NetworkObject`s that failed to instantiate could cause the entire synchronization pipeline to be disrupted/halted for a connecting client. (#2298)
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- Fixed issue where in-scene placed `NetworkObject`s nested under a `GameObject` would be added to the orphaned children list causing continual console warning log messages. (#2298)
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