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migrating #2423 into the unreleased section
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed registry of public `NetworkVariable`s in derived `NetworkBehaviour`s (#2423)
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### Removed
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@@ -33,7 +34,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed registry of public `NetworkVariable`s in derived `NetworkBehaviour`s (#2423)
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- Fixed issue where changes to a layer's weight would not synchronize unless a state transition was occurring.(#2399)
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- Fixed issue where `NetworkManager.LocalClientId` was returning the `NetworkTransport.ServerClientId` as opposed to the `NetworkManager.m_LocalClientId`. (#2398)
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- Fixed issue where a dynamically spawned `NetworkObject` parented under an in-scene placed `NetworkObject` would have its `InScenePlaced` value changed to `true`. This would result in a soft synchronization error for late joining clients. (#2396)

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