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com.unity.multiplayer.mlapi/Runtime/Core Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -5,9 +5,9 @@ namespace MLAPI
55{
66 public class NetworkTickSystem : INetworkUpdateSystem , IDisposable
77 {
8- private const float k_DefaultTickDuration = 1 / 60f ; // Default to 60 FPS
9- private float m_TickInterval ; //Duration of a tick
10- private int m_NetworkTickCount ; //How many network ticks have passed?
8+ private const float k_DefaultTickInterval = 1 / 60f ; // Defaults to 60 ticks second
9+ private float m_TickInterval ; // Duration of a tick in seconds
10+ private int m_NetworkTickCount ; // How many network ticks have passed?
1111
1212 private static NetworkTickSystem m_Instance = null ;
1313
@@ -30,15 +30,15 @@ public static NetworkTickSystem Instance
3030
3131 /// <summary>
3232 /// Constructor
33- /// Defaults to k_DefaultTickDuration if no tick duration is specified
33+ /// Defaults to k_DefaultTickInterval if no tick duration is specified
3434 /// </summary>
3535 /// <param name="tickInterval">Duration of a network tick</param>
36- private NetworkTickSystem ( float tickInterval = k_DefaultTickDuration )
36+ private NetworkTickSystem ( float tickInterval = k_DefaultTickInterval )
3737 {
3838 this . RegisterNetworkUpdate ( NetworkUpdateStage . EarlyUpdate ) ;
3939
4040 //Assure we don't specify a value less than or equal to zero for tick frequency
41- m_TickInterval = ( tickInterval <= 0f ) ? k_DefaultTickDuration : tickInterval ;
41+ m_TickInterval = ( tickInterval <= 0f ) ? k_DefaultTickInterval : tickInterval ;
4242
4343 // ticks might not start at 0, so let's update right away at construction
4444 UpdateNetworkTick ( ) ;
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