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fix: replace using var syntax with using () block syntax as 2020.1 compiler does not support it yet
1 parent 35b04ac commit 4a81dc3

1 file changed

Lines changed: 14 additions & 12 deletions

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com.unity.multiplayer.mlapi/Runtime/Spawning/SpawnManager.cs

Lines changed: 14 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -686,19 +686,21 @@ internal static void OnDestroyObject(ulong networkId, bool destroyGameObject)
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if (NetworkingManager.Singleton.ConnectedClientsList.Count > 0)
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{
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var stream = PooledBitStream.Get();
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using var writer = PooledBitWriter.Get(stream);
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writer.WriteUInt64Packed(networkId);
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var QueueItem = new FrameQueueItem
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using (var writer = PooledBitWriter.Get(stream))
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{
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QueueItemType = RPCQueueManager.QueueItemType.DestroyObject,
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NetworkId = networkId,
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ItemStream = stream,
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Channel = "MLAPI_INTERNAL",
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SendFlags = SecuritySendFlags.None,
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ClientIds = NetworkingManager.Singleton.ConnectedClientsList.Select(c => c.ClientId).ToArray()
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};
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rpcQueueManager.AddToInternalMLAPISendQueue(QueueItem);
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writer.WriteUInt64Packed(networkId);
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var QueueItem = new FrameQueueItem
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{
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QueueItemType = RPCQueueManager.QueueItemType.DestroyObject,
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NetworkId = networkId,
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ItemStream = stream,
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Channel = "MLAPI_INTERNAL",
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SendFlags = SecuritySendFlags.None,
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ClientIds = NetworkingManager.Singleton.ConnectedClientsList.Select(c => c.ClientId).ToArray()
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};
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rpcQueueManager.AddToInternalMLAPISendQueue(QueueItem);
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}
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}
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}
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}

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