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updating changelog.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -24,6 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where server listen address was being assigned 127.0.0.1 when it was null.
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- Fixed issue where changes to a layer's weight would not synchronize unless a state transition was occurring.(#2399)
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- Fixed issue where `NetworkManager.LocalClientId` was returning the `NetworkTransport.ServerClientId` as opposed to the `NetworkManager.m_LocalClientId`. (#2398)
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- Fixed issue where a dynamically spawned `NetworkObject` parented under an in-scene placed `NetworkObject` would have its `InScenePlaced` value changed to `true`. This would result in a soft synchronization error for late joining clients. (#2396)

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