You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+8Lines changed: 8 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -10,6 +10,14 @@ Additional documentation and release notes are available at [Multiplayer Documen
10
10
11
11
### Added
12
12
13
+
### Changed
14
+
15
+
### Fixed
16
+
17
+
## [1.2.0] - 2022-11-21
18
+
19
+
### Added
20
+
13
21
- Added protected method `NetworkBehaviour.OnSynchronize` which is invoked during the initial `NetworkObject` synchronization process. This provides users the ability to include custom serialization information that will be applied to the `NetworkBehaviour` prior to the `NetworkObject` being spawned. (#2298)
14
22
- Added support for different versions of the SDK to talk to each other in circumstances where changes permit it. Starting with this version and into future versions, patch versions should be compatible as long as the minor version is the same. (#2290)
15
23
- Added `NetworkObject` auto-add helper and Multiplayer Tools install reminder settings to Project Settings. (#2285)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
"name": "com.unity.netcode.gameobjects",
3
3
"displayName": "Netcode for GameObjects",
4
4
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
0 commit comments