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BitReader.cs
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using System;
using System.Runtime.CompilerServices;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Netcode
{
/// <summary>
/// Helper class for doing bitwise reads for a FastBufferReader.
/// Ensures all bitwise reads end on proper byte alignment so FastBufferReader doesn't have to be concerned
/// with misaligned reads.
/// </summary>
public ref struct BitReader
{
private FastBufferReader m_Reader;
private readonly unsafe byte* m_BufferPointer;
private readonly int m_Position;
private int m_BitPosition;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
private int m_AllowedBitwiseReadMark;
#endif
private const int k_BitsPerByte = 8;
private int BytePosition => m_BitPosition >> 3;
/// <summary>
/// Whether or not the current BitPosition is evenly divisible by 8. I.e. whether or not the BitPosition is at a byte boundary.
/// </summary>
public bool BitAligned
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (m_BitPosition & 7) == 0;
}
internal unsafe BitReader(FastBufferReader reader)
{
m_Reader = reader;
m_BufferPointer = m_Reader.Handle->BufferPointer + m_Reader.Handle->Position;
m_Position = m_Reader.Handle->Position;
m_BitPosition = 0;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
m_AllowedBitwiseReadMark = (m_Reader.Handle->AllowedReadMark - m_Position) * k_BitsPerByte;
#endif
}
/// <summary>
/// Pads the read bit count to byte alignment and commits the read back to the reader
/// </summary>
public void Dispose()
{
var bytesWritten = m_BitPosition >> 3;
if (!BitAligned)
{
// Accounting for the partial read
++bytesWritten;
}
m_Reader.CommitBitwiseReads(bytesWritten);
}
/// <summary>
/// Verifies the requested bit count can be read from the buffer.
/// This exists as a separate method to allow multiple bit reads to be bounds checked with a single call.
/// If it returns false, you may not read, and in editor and development builds, attempting to do so will
/// throw an exception. In release builds, attempting to do so will read junk memory.
/// </summary>
/// <param name="bitCount">Number of bits you want to read, in total</param>
/// <returns>True if you can read, false if that would exceed buffer bounds</returns>
public unsafe bool TryBeginReadBits(uint bitCount)
{
var newBitPosition = m_BitPosition + bitCount;
var totalBytesWrittenInBitwiseContext = newBitPosition >> 3;
if ((newBitPosition & 7) != 0)
{
// Accounting for the partial read
++totalBytesWrittenInBitwiseContext;
}
if (m_Reader.Handle->Position + totalBytesWrittenInBitwiseContext > m_Reader.Handle->Length)
{
return false;
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
m_AllowedBitwiseReadMark = (int)newBitPosition;
#endif
return true;
}
/// <summary>
/// Read a certain amount of bits from the stream.
/// </summary>
/// <param name="value">Value to store bits into.</param>
/// <param name="bitCount">Amount of bits to read</param>
public unsafe void ReadBits(out ulong value, uint bitCount)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (bitCount > 64)
{
throw new ArgumentOutOfRangeException(nameof(bitCount), "Cannot read more than 64 bits from a 64-bit value!");
}
int checkPos = (int)(m_BitPosition + bitCount);
if (checkPos > m_AllowedBitwiseReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginReadBits)}()");
}
#endif
ulong val = 0;
int wholeBytes = (int)bitCount / k_BitsPerByte;
byte* asBytes = (byte*)&val;
if (BitAligned)
{
if (wholeBytes != 0)
{
ReadPartialValue(out val, wholeBytes);
}
}
else
{
for (var i = 0; i < wholeBytes; ++i)
{
ReadMisaligned(out asBytes[i]);
}
}
val |= (ulong)ReadByteBits((int)bitCount & 7) << ((int)bitCount & ~7);
value = val;
}
/// <summary>
/// Read bits from stream.
/// </summary>
/// <param name="value">Value to store bits into.</param>
/// <param name="bitCount">Amount of bits to read.</param>
public void ReadBits(out byte value, uint bitCount)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
int checkPos = (int)(m_BitPosition + bitCount);
if (checkPos > m_AllowedBitwiseReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginReadBits)}()");
}
#endif
value = ReadByteBits((int)bitCount);
}
/// <summary>
/// Read a single bit from the buffer
/// </summary>
/// <param name="bit">Out value of the bit. True represents 1, False represents 0</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBit(out bool bit)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
int checkPos = (m_BitPosition + 1);
if (checkPos > m_AllowedBitwiseReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginReadBits)}()");
}
#endif
int offset = m_BitPosition & 7;
int pos = BytePosition;
bit = (m_BufferPointer[pos] & (1 << offset)) != 0;
++m_BitPosition;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private unsafe void ReadPartialValue<T>(out T value, int bytesToRead, int offsetBytes = 0) where T : unmanaged
{
var val = new T();
byte* ptr = ((byte*)&val) + offsetBytes;
byte* bufferPointer = m_BufferPointer + BytePosition;
UnsafeUtility.MemCpy(ptr, bufferPointer, bytesToRead);
m_BitPosition += bytesToRead * k_BitsPerByte;
value = val;
}
private byte ReadByteBits(int bitCount)
{
if (bitCount > 8)
{
throw new ArgumentOutOfRangeException(nameof(bitCount), "Cannot read more than 8 bits into an 8-bit value!");
}
if (bitCount < 0)
{
throw new ArgumentOutOfRangeException(nameof(bitCount), "Cannot read fewer than 0 bits!");
}
int result = 0;
var convert = new ByteBool();
for (int i = 0; i < bitCount; ++i)
{
ReadBit(out bool bit);
result |= convert.Collapse(bit) << i;
}
return (byte)result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private unsafe void ReadMisaligned(out byte value)
{
int off = m_BitPosition & 7;
int pos = m_BitPosition >> 3;
int shift1 = 8 - off;
value = (byte)((m_BufferPointer[pos] >> off) | (m_BufferPointer[(m_BitPosition += 8) >> 3] << shift1));
}
}
}