Commit f647e66
fix: NetworkConfig cached hash was not being regenerated on clients for each unique ConnectionRequestMessage [MTT-4605] (Unity-Technologies#2226)
MTT-4605
* fix
This resolves the issue where clients would not regenerate their NetworkConfig's hash value if a client disconnected from one server and tried to join another server.
* test
This validates that passing false to the NetworkConfig.GetConfig method generates a unique hash value.
* update
updating the changelog entry with the PR number.1 parent ce04afb commit f647e66
3 files changed
Lines changed: 20 additions & 1 deletion
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- com.unity.netcode.gameobjects
- Runtime/Core
- Tests/Runtime
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