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com.unity.netcode.gameobjects Expand file tree Collapse file tree Original file line number Diff line number Diff line change 77
88namespace Unity . Netcode . Editor
99{
10+ /// <summary>
11+ /// The <see cref="CustomEditor"/> for <see cref="NetworkBehaviour"/>
12+ /// </summary>
1013 [ CustomEditor ( typeof ( NetworkBehaviour ) , true ) ]
1114 [ CanEditMultipleObjects ]
1215 public class NetworkBehaviourEditor : UnityEditor . Editor
Original file line number Diff line number Diff line change @@ -86,10 +86,10 @@ public NetworkPrefabHandler PrefabHandler
8686 private bool m_ShuttingDown ;
8787 private bool m_StopProcessingMessages ;
8888
89- // <summary>
90- // When disconnected from the server, the server may send a reason. If a reason was sent, this property will
91- // tell client code what the reason was. It should be queried after the OnClientDisconnectCallback is called
92- // </summary>
89+ /// <summary>
90+ /// When disconnected from the server, the server may send a reason. If a reason was sent, this property will
91+ /// tell client code what the reason was. It should be queried after the OnClientDisconnectCallback is called
92+ /// </summary>
9393 public string DisconnectReason { get ; internal set ; }
9494
9595 private class NetworkManagerHooks : INetworkHooks
@@ -455,9 +455,10 @@ public class ConnectionApprovalResponse
455455 /// </summary>
456456 public bool Pending ;
457457
458- // <summary>
459- // Optional reason. If Approved is false, this reason will be sent to the client so they know why they
460- // were not approved.
458+ /// <summary>
459+ /// Optional reason. If Approved is false, this reason will be sent to the client so they know why they
460+ /// were not approved.
461+ /// </summary>
461462 public string Reason ;
462463 }
463464
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